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Druid

Druid · defensive spell · WoW Forever

Cower in WoW Forever

Same as Classic

Cower is a Druid defensive spell in WoW Forever, unchanged from Classic. You'll learn it from Druid trainers, starting at level 28. It has 3 ranks in the beta, learned from level 28 to level 52. Every rank is listed below, with its tooltip and cost.

Unchanged from Classic in the Forever beta.

Cower quick facts

ClassDruid
Roledefensive
SchoolPhysical
Cast timeInstant
Cooldown10 sec
Range5 yd
Cost20 Energy
Ranks3
First learnedLevel 28
SourceDruid trainer

How to learn Cower

Taught by Druid trainers, starting at level 28.

What Cower does

Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.

Showing the highest rank. The full rank list is below.

All Cower ranks

Cower has 3ranks, learned from level 28 to level 52. Tooltip text is quoted exactly as it appears in the beta client.

Rank 1Level 28 · ID 8998

Cower, causing no damage but lowering your threat a small amount, making the enemy less likely to attack you.

20 Energy · Instant cast · 10 sec cooldown · 5 yd
Rank 2Level 40 · ID 9000

Cower, causing no damage but lowering your threat a medium amount, making the enemy less likely to attack you.

20 Energy · Instant cast · 10 sec cooldown · 5 yd
Rank 3Level 52 · ID 9892

Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.

20 Energy · Instant cast · 10 sec cooldown · 5 yd

More Druid spells

Open the Druid calculator

Cower FAQs

What does Cower do in WoW Forever?

Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.

How do I learn Cower?

Taught by Druid trainers, starting at level 28.

How many ranks does Cower have?

Cower has 3 ranks, learned from level 28 to level 52. It costs 20 Energy to cast.

What changed for Cower in WoW Forever?

No. Cower works the same as in Classic.

Spell data is sourced from the Forever beta client (snapshot 30 September 2026). All values are base numbers, before talents, gear, and level scaling.