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WoW Forever class and talent changes from Classic

Coming from WoW Classic? This guide shows what changed in the current WoW Forever beta talent data before you rebuild your character. Browse every class, see which talents are new or reworked, find talents that moved or were removed, and open the full reference entry for the exact rank text.

Quick summary

The current dataset contains 117 new, 263 changed, 19 moved and 69 unchanged talents across all nine classes. It also marks 81 talents removed from Classic. This is beta information, so treat exact values and positions as provisional.

What the change labels mean

These labels describe talent-tree data in the current calculator. They do not claim to cover every baseline spell, item, quest or system change in WoW Forever.

How to use this page

  1. Choose your class from the overview table or the quick links below.
  2. Read the class summary and tree-by-tree counts to see where the largest changes are.
  3. Open any talent for its complete rank text, row, cost and prerequisites.
  4. Load your build in the talent calculator before copying a Classic build into the beta trees.

Class change summary

WoW Forever talent changes compared with Classic
ClassNewChangedMovedUnchangedTotal
Warrior Warrior10351753
Paladin Paladin20254352
Hunter Hunter142421050
Rogue Rogue93011353
Priest Priest132901153
Shaman Shaman12294550
Mage Mage63131454
Warlock Warlock19283252
Druid Druid14321451
Total1172631969468

Warrior Warrior talent changes

Warrior keeps the familiar three-role identity, but several weapon-specialisation talents are replaced by broader weapon choices and new tools such as Spearing Strike and Bloodthrill. Open the Warrior calculator or browse its full talent reference.

Warrior tree breakdown

Warrior talent changes by tree
TreeNewChangedMovedTalents
Arms39117
Fury314018
Protection412018

New in Forever (10)

These talents are marked as new in the current dataset. Open one to see every rank and its position in the tree.

  • Spearing Strike Spearing Strike — A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
  • Bloodthrill Bloodthrill — Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
  • Weaponmaster Weaponmaster — Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
  • Boundless Rage Boundless Rage — Increases your maximum Rage by 30.
  • Raging Blows Raging Blows — Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
  • Precision Precision — Improves your chance to hit by 3%.
  • Master of Defense Master of Defense — Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
  • Vanguard Vanguard — Your Charge ability is now usable while in Defensive Stance.
  • Bastion Bastion — Increases all damage you deal by 10% while a shield is equipped.
  • Focused Rage Focused Rage — Reduces the Rage cost of your offensive abilities by 3.

Changed from Classic (35)

These talents keep a Classic name but have changed rank text or effects. The list is complete for the current dataset.

  • Improved Heroic Strike CHANGED — Reduces the cost of your Heroic Strike ability by 3 Rage.
  • Improved Rend CHANGED — Increases the Bleed damage done by your Rend ability by 35%.
  • Improved Charge CHANGED — Increases the Rage generated by your Charge ability by 6.
  • Improved Tactical Mastery CHANGED — Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
  • Anger Management CHANGED — Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
  • Deep Wounds CHANGED — Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
  • Two-Handed Weapon Specialization CHANGED — Increases the damage you deal with two-handed melee weapons by 3%.
  • Impale CHANGED — Increases the critical strike damage bonus of your abilities by 20%.
  • Improved Slam CHANGED — Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts your melee swing time.
  • Booming Voice CHANGED — Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.
  • Cruelty CHANGED — Improves your chance to get a critical strike with melee attacks by 5%.
  • Iron Will CHANGED — Reduces the duration of Stun and Fear effects inflicted on you by 15%.
  • Unbridled Wrath CHANGED — Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
  • Improved Cleave CHANGED — Reduces the Rage cost of your Cleave ability by 3.
  • Piercing Howl CHANGED — Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
  • Blood Craze CHANGED — Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
  • Dual Wield Specialization CHANGED — Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.
  • Enrage CHANGED — Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
  • Improved Execute CHANGED — Reduces the Rage cost of your Execute ability by 5.
  • Death Wish CHANGED — When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
  • Improved Berserker Rage CHANGED — Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
  • Flurry CHANGED — Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
  • Bloodthirst CHANGED — Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
  • Shield Specialization CHANGED — Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
  • Anticipation CHANGED — Increases your Defense Skill by 20.
  • Improved Bloodrage CHANGED — Increases all the Rage generated by your Bloodrage ability by 50%.
  • Improved Thunder Clap CHANGED — Reduces the Rage cost of your Thunder Clap ability by 6.
  • Last Stand CHANGED — When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
  • Improved Revenge CHANGED — Increases damage dealt by your Revenge ability by 60%.
  • Defiance CHANGED — Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
  • Improved Sunder Armor CHANGED — Reduces the Rage cost of your Sunder Armor ability by 3.
  • Improved Disarm CHANGED — Reduces the cooldown of your Disarm ability by 20 secs.
  • Improved Shield Wall CHANGED — Reduces the cooldown of your Shield Wall ability by 11 min.
  • Concussion Blow CHANGED — Stuns the target for 5 sec.
  • Shield Slam CHANGED — Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Moved in the tree (1)

These talents are marked as moved without a separate changed-effect flag. Check the row and prerequisites before following a Classic route.

  • Improved Overpower MOVED — Increases the critical strike chance of your Overpower ability by 50%.

Removed from Classic (9)

These talents are listed in the Classic comparison data but are not present in the current Forever tree. An old build that uses one of them needs a replacement route.

  • Axe Specialization — was 5 ranks in Arms. Increases your chance to get a critical strike with Axes by 1%.
  • Mace Specialization — was 5 ranks in Arms. Gives you a 1% chance to stun your target for 3 sec with a Mace.
  • Sword Specialization — was 5 ranks in Arms. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
  • Polearm Specialization — was 5 ranks in Arms. Increases your chance to get a critical strike with Polearms by 1%.
  • Improved Demoralizing Shout — was 5 ranks in Fury. Increases the melee attack power reduction of your Demoralizing Shout by 8%.
  • Improved Battle Shout — was 5 ranks in Fury. Increases the melee attack power bonus of your Battle Shout by 5%.
  • Improved Shield Block — was 3 ranks in Protection. Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
  • Improved Taunt — was 2 ranks in Protection. Reduces the cooldown of your Taunt ability by 1 sec.
  • One-Handed Weapon Specialization — was 5 ranks in Protection. Increases the damage you deal with One-Handed Melee weapons by 2%.

Paladin Paladin talent changes

Paladin has one of the biggest talent overhauls. New Holy, Protection and Retribution options give each tree more active decisions, while some class tools move out of the old talent paths. Open the Paladin calculator or browse its full talent reference.

Paladin tree breakdown

Paladin talent changes by tree
TreeNewChangedMovedTalents
Holy87118
Protection59116
Retribution79218

New in Forever (20)

These talents are marked as new in the current dataset. Open one to see every rank and its position in the tree.

  • Improved Holy Strike Improved Holy Strike — Reduces the cooldown of your Holy Strike ability by 2 sec.
  • Voice of Truth Voice of Truth — Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
  • Reverence Reverence — Allows 30% of your Mana regeneration to continue while casting.
  • Purifying Power Purifying Power — Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
  • Infusion of Light Infusion of Light — Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
  • Divine Precision Divine Precision — Improves your chance to hit with Holy spells by 18%.
  • Consecrated Ground Consecrated Ground — Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
  • Light's Vigil Light's Vigil — Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 343, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
  • Improved Seal of Fury Improved Seal of Fury — When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
  • Sacred Duty Sacred Duty — Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
  • Swift Judgement Swift Judgement — Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
  • Templar's Bulwark Templar's Bulwark — When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
  • Iron Creed Iron Creed — Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
  • Holy Conduit Holy Conduit — Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
  • Sanctified Judgement Sanctified Judgement — Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
  • Sacred Arbiter Sacred Arbiter — Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
  • Crusade Crusade — Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.
  • Champion of the Light Champion of the Light — Increases your spell damage and healing by up to 100% of your Intellect.
  • Instrument of Law Instrument of Law — Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
  • Twist of Light Twist of Light — When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Changed from Classic (25)

These talents keep a Classic name but have changed rank text or effects. The list is complete for the current dataset.

  • Healing Light CHANGED — Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
  • Spiritual Focus CHANGED — Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
  • Improved Seals CHANGED — Increases the damage done by your Seals and Judgements by 15%.
  • Unyielding Faith CHANGED — Reduces the duration of Fear and Disorient effects on you by 30%.
  • Illumination CHANGED — After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
  • Holy Shock CHANGED — Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
  • Holy Power CHANGED — Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.
  • Redoubt CHANGED — Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
  • Precision CHANGED — Improves your chance to hit by 3%.
  • Guardian's Favor CHANGED — Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
  • Anticipation CHANGED — Increases your Defense Skill by 20.
  • Improved Righteous Fury CHANGED — While Righteous Fury is active, all damage taken is reduced by 6%.
  • Shield Specialization CHANGED — Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
  • One-Handed Weapon Specialization CHANGED — Increases the damage you deal with one-handed melee weapons by 10%.
  • Reckoning CHANGED — Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
  • Holy Shield CHANGED — Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
  • Benediction CHANGED — Reduces the Mana cost of all instant cast spells and abilities by 10%.
  • Improved Judgement CHANGED — Decreases the cooldown of your Judgement ability by 2 sec.
  • Conviction CHANGED — Improves your chance to get a critical strike with melee attacks by 5%.
  • Vindication CHANGED — Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200, and increase your Attack Power by 3% for 30 sec.
  • Seal of Command CHANGED — Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
  • Pursuit of Justice CHANGED — Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
  • Eye for an Eye CHANGED — All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
  • Two-Handed Weapon Specialization CHANGED — Increases the damage you deal with two-handed melee weapons by 9%.
  • Vengeance CHANGED — Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.

Moved in the tree (4)

These talents are marked as moved without a separate changed-effect flag. Check the row and prerequisites before following a Classic route.

  • Divine Favor MOVED — When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
  • Toughness MOVED — Increases your armor value from items by 10%.
  • Deflection MOVED — Increases your Parry chance by 5%.
  • Repentance MOVED — Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Removed from Classic (12)

These talents are listed in the Classic comparison data but are not present in the current Forever tree. An old build that uses one of them needs a replacement route.

  • Consecration — was 1 rank in Holy. Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
  • Improved Lay on Hands — was 2 ranks in Holy. Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.
  • Improved Blessing of Wisdom — was 2 ranks in Holy. Increases the effect of your Blessing of Wisdom spell by 10%.
  • Lasting Judgement — was 3 ranks in Holy. Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.
  • Improved Devotion Aura — was 5 ranks in Protection. Increases the armor bonus of your Devotion Aura by 5%.
  • Blessing of Kings — was 1 rank in Protection. Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
  • Improved Concentration Aura — was 3 ranks in Protection. Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
  • Blessing of Sanctuary — was 1 rank in Protection. Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
  • Improved Blessing of Might — was 5 ranks in Retribution. Increases the melee attack power bonus of your Blessing of Might by 4%.
  • Improved Seal of the Crusader — was 3 ranks in Retribution. Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.
  • Improved Retribution Aura — was 2 ranks in Retribution. Increases the damage done by your Retribution Aura by 25%.
  • Sanctity Aura — was 1 rank in Retribution. Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Hunter Hunter talent changes

Hunter changes centre on how each tree uses its pet, traps and ranged damage. Compare your old Beast Mastery, Marksmanship or Survival path before reusing a Classic build. Open the Hunter calculator or browse its full talent reference.

Hunter tree breakdown

Hunter talent changes by tree
TreeNewChangedMovedTalents
Beast Mastery29116
Marksmanship48116
Survival87018

New in Forever (14)

These talents are marked as new in the current dataset. Open one to see every rank and its position in the tree.

  • Focused Fire Focused Fire — Increases all damage you and your pet deal by 2% while your pet is active.
  • Summon Hawk Summon Hawk — Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
  • Careful Aim Careful Aim — Increases your Attack Power by 100% of your Intellect.
  • Rapid Killing Rapid Killing — Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
  • Lone Wolf Lone Wolf — You deal 20% increased damage with all attacks while you do not have an active pet.
  • Rapid Recuperation Rapid Recuperation — Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
  • Improved Tracking Improved Tracking — While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
  • Survival Tactics Survival Tactics — Increases your chance to hit with your Trap and Feign Death abilities by 10%.
  • Predator's Edge Predator's Edge — Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.
  • Resourcefulness Resourcefulness — Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
  • Expose Prey Expose Prey — Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.
  • Survivalist's Discipline Survivalist's Discipline — Reduces the cooldown of your Trap and Deterrence abilities by 40%.
  • Strider Kick Strider Kick — A powerful kick that deals 100% melee weapon damage.
  • Lacerating Strikes Lacerating Strikes — Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

Changed from Classic (24)

These talents keep a Classic name but have changed rank text or effects. The list is complete for the current dataset.

  • Deadly Aspects CHANGED — While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
  • Endurance Training CHANGED — Increases the Health and Armor of your pets by 15%.
  • Improved Aspect of the Monkey CHANGED — Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
  • Bestial Swiftness CHANGED — Increases the movement speed of your pets by 30%.
  • Unleashed Fury CHANGED — Increases the damage done by your pets and hawks by 15%.
  • Improved Mend Pet CHANGED — Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
  • Ferocity CHANGED — Increases the critical strike chance of your pets and hawks by 10%.
  • Intimidation CHANGED — Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
  • Bestial Discipline CHANGED — Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
  • Lethal Attacks CHANGED — Increases your critical strike chance with all attacks by 5%.
  • Improved Stings CHANGED — Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
  • Efficiency CHANGED — Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
  • Improved Arcane Shot CHANGED — Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
  • Trueshot Aura CHANGED — Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
  • Mortal Shots CHANGED — Increases the critical strike damage bonus on all ranged abilities by 30%.
  • Barrage CHANGED — Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
  • Sniper Shot CHANGED — A steady snipe that increases ranged damage by 160.
  • Deflection CHANGED — Increases your Parry chance by 10%.
  • Entrapment CHANGED — When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
  • Savage Strikes CHANGED — Increases the critical strike chance of all your melee abilities by 4%.
  • Survivalist CHANGED — Increases your total Health by 10%.
  • Improved Wing Clip CHANGED — Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
  • Surefooted CHANGED — Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
  • Counterattack CHANGED — A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Moved in the tree (2)

These talents are marked as moved without a separate changed-effect flag. Check the row and prerequisites before following a Classic route.

  • Pathfinding MOVED — Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
  • Hawk Eye MOVED — Increases the range of your ranged weapons by 6 yards.

Removed from Classic (10)

These talents are listed in the Classic comparison data but are not present in the current Forever tree. An old build that uses one of them needs a replacement route.

  • Improved Eyes of the Beast — was 2 ranks in Beast Mastery. Increases the duration of your Eyes of the Beast by 30 sec.
  • Thick Hide — was 3 ranks in Beast Mastery. Increases the Armor rating of your pets by 10%.
  • Improved Hunter's Mark — was 5 ranks in Marksmanship. Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
  • Improved Scorpid Sting — was 3 ranks in Marksmanship. Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.
  • Monster Slaying — was 3 ranks in Survival. Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
  • Humanoid Slaying — was 3 ranks in Survival. Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
  • Trap Mastery — was 2 ranks in Survival. Decreases the chance enemies will resist trap effects by 5%.
  • Improved Feign Death — was 2 ranks in Survival. Reduces the chance your Feign Death ability will be resisted by 2%.
  • Killer Instinct — was 3 ranks in Survival. Increases your critical strike chance with all attacks by 1%.
  • Wyvern Sting — was 1 rank in Survival. A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Rogue Rogue talent changes

Rogue changes add new ways to build and spend combo points across Assassination, Combat and Subtlety. Old tree routes may lead to different finishers or prerequisites. Open the Rogue calculator or browse its full talent reference.

Rogue tree breakdown

Rogue talent changes by tree
TreeNewChangedMovedTalents
Assassination210017
Combat29017
Subtlety511119

New in Forever (9)

These talents are marked as new in the current dataset. Open one to see every rank and its position in the tree.

  • Mutilate Mutilate — Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • Venom Venom — Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
  • Flawless Execution Flawless Execution — Reduces the Energy cost of your Eviscerate ability by 10.
  • Hack and Slash Hack and Slash — Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
  • Dirty Tricks Dirty Tricks — Reduces the Energy cost of your Sap and Blind abilities by 50%.
  • Improved Distract Improved Distract — Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
  • Quietus Quietus — Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
  • Cutthroat Cutthroat — Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
  • Thousand Cuts Thousand Cuts — When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Changed from Classic (30)

These talents keep a Classic name but have changed rank text or effects. The list is complete for the current dataset.

  • Improved Gouge CHANGED — Increases the duration of your Gouge ability by 1.5 sec.
  • Remorseless Attacks CHANGED — After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
  • Malice CHANGED — Increases your critical strike chance with all attacks and Poisons by 5%.
  • Murder CHANGED — Increases all damage dealt by 4% against Humanoid and Giant targets.
  • Improved Expose Armor CHANGED — Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
  • Lethality CHANGED — Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
  • Cold Blood CHANGED — When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
  • Improved Poisons CHANGED — Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
  • Vigor CHANGED — Increases your maximum Energy by 10.
  • Improved Kidney Shot CHANGED — Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
  • Improved Eviscerate CHANGED — Increases the damage done by your Eviscerate ability by 20%.
  • Puncturing Wounds CHANGED — Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
  • Deflection CHANGED — Increases your Parry chance by 6%.
  • Precision CHANGED — Improves your chance to hit by 3%.
  • Endurance CHANGED — Reduces the cooldown of your Sprint and Evasion abilities by 60%.
  • Dual Wield Specialization CHANGED — Increases the damage done by your off-hand weapon by 25%.
  • Blade Flurry CHANGED — Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
  • Weapon Expertise CHANGED — Reduces the chance for your attacks to be Dodged or Parried by 2%.
  • Aggression CHANGED — Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
  • Camouflage CHANGED — Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
  • Master of Deception CHANGED — Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
  • Opportunity CHANGED — Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
  • Setup CHANGED — Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
  • Initiative CHANGED — Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Ghostly Strike CHANGED — A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
  • Heightened Senses CHANGED — Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
  • Premeditation CHANGED — Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
  • Serrated Blades CHANGED — Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
  • Dirty Deeds CHANGED — Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
  • Hemorrhage CHANGED — An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Moved in the tree (1)

These talents are marked as moved without a separate changed-effect flag. Check the row and prerequisites before following a Classic route.

  • Improved Ambush MOVED — Increases the critical strike chance of your Ambush ability by 45%.

Removed from Classic (7)

These talents are listed in the Classic comparison data but are not present in the current Forever tree. An old build that uses one of them needs a replacement route.

  • Dagger Specialization — was 5 ranks in Combat. Increases your chance to get a critical strike with Daggers by 1%.
  • Mace Specialization — was 5 ranks in Combat. Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
  • Sword Specialization — was 5 ranks in Combat. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
  • Fist Weapon Specialization — was 5 ranks in Combat. Increases your chance to get a critical strike with Fist Weapons by 1%.
  • Sleight of Hand — was 2 ranks in Subtlety. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
  • Improved Sap — was 3 ranks in Subtlety. Gives you a 30% chance to return to stealth mode after using your Sap ability.
  • Deadliness — was 5 ranks in Subtlety. Increases your Attack Power by 2%.

Priest Priest talent changes

Priest keeps its familiar healing and Shadow identities, while new and reworked talents give Discipline, Holy and Shadow more distinct choices. Open the Priest calculator or browse its full talent reference.

Priest tree breakdown

Priest talent changes by tree
TreeNewChangedMovedTalents
Discipline710018
Holy39017
Shadow310018

New in Forever (13)

These talents are marked as new in the current dataset. Open one to see every rank and its position in the tree.

  • Power in Light Power in Light — Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
  • Twin Disciplines Twin Disciplines — Increases the damage and healing of your instant cast spells by 5%.
  • Holy Precision Holy Precision — Improves your chance to hit with Holy spells by 18%.
  • Soul Warding Soul Warding — Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
  • Penance Penance — Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
  • Renewed Hope Renewed Hope — Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
  • Divine Aegis Divine Aegis — Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
  • Binding Heal Binding Heal — Heals a friendly target and the caster for 236 to 284. Low threat.
  • Litany of Light Litany of Light — When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
  • Prayer of Mending Prayer of Mending — Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
  • Improved Mind Flay Improved Mind Flay — Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
  • Devouring Contagion Devouring Contagion — Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
  • Early Demise Early Demise — Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

Changed from Classic (29)

These talents keep a Classic name but have changed rank text or effects. The list is complete for the current dataset.

  • Wand Specialization CHANGED — Increases your damage with Wands by 25%.
  • Silent Resolve CHANGED — Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
  • Improved Power Word: Shield CHANGED — Increases the damage absorbed by your Power Word: Shield by 20%.
  • Martyrdom CHANGED — Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
  • Mental Agility CHANGED — Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
  • Meditation CHANGED — Allows 50% of your Mana regeneration to continue while casting.
  • Improved Inner Fire CHANGED — Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
  • Mental Strength CHANGED — Increases your total Intellect by 15%.
  • Improved Mana Burn CHANGED — Reduces the casting time of your Mana Burn spell by 1 sec.
  • Power Infusion CHANGED — Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
  • Twilight Focus CHANGED — Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
  • Holy Nova CHANGED — Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
  • Blessed Recovery CHANGED — After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
  • Inspiration CHANGED — Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
  • Improved Healing CHANGED — Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
  • Searing Light CHANGED — Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
  • Spirit of Redemption CHANGED — Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Spiritual Guidance CHANGED — Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
  • Spiritual Healing CHANGED — Increases the amount healed by your spells by 10%.
  • Shadow Focus CHANGED — Improves your chance to hit with Shadow spells by 5%.
  • Spirit Tap CHANGED — Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
  • Shadow Affinity CHANGED — Reduces the threat generated by your Shadow spells by 30%.
  • Shadow Reach CHANGED — Increases the range of your offensive Shadow spells by 20%.
  • Mind Flay CHANGED — Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Vampiric Embrace CHANGED — Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
  • Shadow Weaving CHANGED — Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
  • Silence CHANGED — Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
  • Darkness CHANGED — Increases your Shadow damage done by 10%.
  • Shadowform CHANGED — Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Removed from Classic (7)

These talents are listed in the Classic comparison data but are not present in the current Forever tree. An old build that uses one of them needs a replacement route.

  • Unbreakable Will — was 5 ranks in Discipline. Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
  • Improved Power Word: Fortitude — was 2 ranks in Discipline. Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
  • Divine Spirit — was 1 rank in Discipline. Holy power infuses the target, increasing their Spirit by 17 for 30 min.
  • Force of Will — was 5 ranks in Discipline. Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
  • Improved Prayer of Healing — was 2 ranks in Holy. Reduces the Mana cost of your Prayer of Healing spell by 10%.
  • Lightwell — was 1 rank in Holy. Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
  • Improved Vampiric Embrace — was 2 ranks in Shadow. Increases the percentage healed by Vampiric Embrace by an additional 5%.

Shaman Shaman talent changes

Shaman changes add new tools for Elemental, Enhancement and Restoration. Check the new requirements before copying a Classic route, especially around mana and totem utility. Open the Shaman calculator or browse its full talent reference.

Shaman tree breakdown

Shaman talent changes by tree
TreeNewChangedMovedTalents
Elemental311116
Enhancement68218
Restoration310116

New in Forever (12)

These talents are marked as new in the current dataset. Open one to see every rank and its position in the tree.

  • Lightning Overload Lightning Overload — Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
  • Earthbound Earthbound — Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
  • Lava Burst Lava Burst — You hurl molten lava at the target, dealing 106 to 134 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
  • Mental Dexterity Mental Dexterity — Increases your Attack Power by an amount equal to 100% of your Intellect.
  • Shamanistic Focus Shamanistic Focus — Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
  • Mental Quickness Mental Quickness — Increases your spell damage and healing by up to 30% of your Intellect.
  • Improved Stormstrike Improved Stormstrike — When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
  • Maelstrom Weapon Maelstrom Weapon — When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
  • Rage of the Farseer Rage of the Farseer — Increases your melee attack speed and spell casting speed by 30% for 25 sec.
  • Mindfulness Mindfulness — Allows 50% of your Mana regeneration to continue while casting.
  • Water Shield Water Shield — The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
  • Riptide Riptide — Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Changed from Classic (29)

These talents keep a Classic name but have changed rank text or effects. The list is complete for the current dataset.

  • Convection CHANGED — Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
  • Concussion CHANGED — Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
  • Elemental Warding CHANGED — Reduces damage taken from Fire, Frost, and Nature effects by 10%.
  • Call of Flame CHANGED — Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
  • Elemental Devastation CHANGED — Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
  • Elemental Fury CHANGED — Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
  • Improved Fire Nova CHANGED — Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
  • Eye of the Storm CHANGED — Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
  • Call of Thunder CHANGED — Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
  • Elemental Reach CHANGED — Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
  • Elemental Alacrity CHANGED — Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
  • Thundering Strikes CHANGED — Improves your chance to get a critical strike with all spells and attacks by 5%.
  • Ancestral Knowledge CHANGED — Increases your Intellect by 10%.
  • Improved Ghost Wolf CHANGED — Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
  • Anticipation CHANGED — Increases your chance to dodge by an additional 6%.
  • Toughness CHANGED — Increases your Stamina by 10%.
  • Flurry CHANGED — Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
  • Stormstrike CHANGED — Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
  • Spirit Weapons CHANGED — Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
  • Totemic Focus CHANGED — Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
  • Natural Grace CHANGED — Reduces the threat generated by your spells by 15%.
  • Tidal Focus CHANGED — Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
  • Improved Reincarnation CHANGED — Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
  • Healing Focus CHANGED — Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
  • Tidal Mastery CHANGED — Increases the critical effect chance of your healing spells by 5%.
  • Restorative Totems CHANGED — Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
  • Mana Tide Totem CHANGED — Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
  • Healing Way CHANGED — Increases the amount healed by your Healing Wave spell by 25%.
  • Purification CHANGED — Increases the effectiveness of your healing spells by 10%.

Moved in the tree (4)

These talents are marked as moved without a separate changed-effect flag. Check the row and prerequisites before following a Classic route.

  • Reverberation MOVED — Reduces the cooldown of your Shock spells by 1 sec.
  • Earth's Grasp MOVED — Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
  • Elemental Weapons MOVED — Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
  • Ancestral Healing MOVED — Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Removed from Classic (8)

These talents are listed in the Classic comparison data but are not present in the current Forever tree. An old build that uses one of them needs a replacement route.

  • Elemental Mastery — was 1 rank in Elemental. When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
  • Shield Specialization — was 5 ranks in Enhancement. Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
  • Enhancing Totems — was 2 ranks in Enhancement. Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
  • Two-Handed Axes and Maces — was 1 rank in Enhancement. Allows you to use Two-Handed Axes and Two-Handed Maces.
  • Improved Weapon Totems — was 2 ranks in Enhancement. Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
  • Weapon Mastery — was 5 ranks in Enhancement. Increases the damage you deal with all weapons by 2%.
  • Nature's Guidance — was 3 ranks in Restoration. Increases your chance to hit with melee attacks and spells by 1%.
  • Totemic Mastery — was 1 rank in Restoration. The radius of your totems that affect friendly targets is increased to 30 yd.

Mage Mage talent changes

Mage has fewer brand-new talents than some classes, but several familiar names and spell-focused choices are updated. Read the rank text instead of assuming the Classic numbers still apply. Open the Mage calculator or browse its full talent reference.

Mage tree breakdown

Mage talent changes by tree
TreeNewChangedMovedTalents
Arcane312118
Fire110017
Frost29219

New in Forever (6)

These talents are marked as new in the current dataset. Open one to see every rank and its position in the tree.

  • Arcane Geometry Arcane Geometry — Increases the range of your Arcane spells by 6 yards.
  • Arcane Blast Arcane Blast — Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
  • Missile Barrage Missile Barrage — Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
  • Hot Streak Hot Streak — Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
  • Ice Lance Ice Lance — Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
  • Fingers of Frost Fingers of Frost — Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Changed from Classic (31)

These talents keep a Classic name but have changed rank text or effects. The list is complete for the current dataset.

  • Arcane Focus CHANGED — Improves your chance to hit with Arcane spells by 5%.
  • Improved Channeling CHANGED — Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
  • Arcane Subtlety CHANGED — Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
  • Magic Absorption CHANGED — Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
  • Arcane Resilience CHANGED — Increases your Armor by an amount equal to 50% of your Intellect.
  • Arcane Impact CHANGED — Increases the critical strike chance of your Arcane spells by 6%.
  • Arcane Shielding CHANGED — Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
  • Improved Counterspell CHANGED — Your Counterspell also Silences the target for 4 sec.
  • Arcane Meditation CHANGED — Allows 50% of your Mana regeneration to continue while casting.
  • Arcane Mind CHANGED — Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
  • Arcane Instability CHANGED — Increases the damage done by your spells by 3% and your critical strike chance by 3%.
  • Arcane Power CHANGED — For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
  • Wake of Fire CHANGED — Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
  • Incineration CHANGED — Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
  • Improved Fireball CHANGED — Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
  • Impact CHANGED — Gives your Fire spells a 10% chance to stun the target for 2 sec.
  • Burning Soul CHANGED — Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
  • Pyroblast CHANGED — Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
  • Improved Scorch CHANGED — Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
  • Master of Elements CHANGED — Your Fire and Frost critical strikes will refund 30% of their base mana cost.
  • Blast Wave CHANGED — A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
  • Combustion CHANGED — When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
  • Frost Warding CHANGED — Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
  • Elemental Precision CHANGED — Improves your chance to hit with Frost and Fire spells by 5%.
  • Permafrost CHANGED — Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
  • Improved Blizzard CHANGED — Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
  • Shatter CHANGED — Increases the critical strike chance of all your spells against Frozen targets by 50%.
  • Improved Cone of Cold CHANGED — Increases the damage dealt by your Cone of Cold spell by 35%.
  • Cold Snap CHANGED — Finishes the remaining cooldown on all your other Frost spells.
  • Winter's Chill CHANGED — Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
  • Ice Barrier CHANGED — Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Moved in the tree (3)

These talents are marked as moved without a separate changed-effect flag. Check the row and prerequisites before following a Classic route.

  • Wand Specialization MOVED — Increases your damage with Wands by 25%.
  • Frost Channeling MOVED — Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
  • Ice Block MOVED — You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Removed from Classic (1)

These talents are listed in the Classic comparison data but are not present in the current Forever tree. An old build that uses one of them needs a replacement route.

  • Magic Attunement — was 2 ranks in Arcane. Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Warlock Warlock talent changes

Warlock has substantial movement and effect changes across all three trees. Affliction, Demonology and Destruction players should compare old prerequisites and capstone paths carefully. Open the Warlock calculator or browse its full talent reference.

Warlock tree breakdown

Warlock talent changes by tree
TreeNewChangedMovedTalents
Affliction79117
Demonology78219
Destruction511016

New in Forever (19)

These talents are marked as new in the current dataset. Open one to see every rank and its position in the tree.

  • Malediction Malediction — Increases all periodic damage done by your Warlock spells by 5%.
  • Soul Harvesting Soul Harvesting — You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
  • Improved Drains Improved Drains — Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
  • Pandemic Pandemic — Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
  • Malevolence Malevolence — Increases the critical effect chance of your Shadow spells by 5%.
  • Soul Siphon Soul Siphon — Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
  • Wrack Wrack — Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
  • Demonic Aegis Demonic Aegis — Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
  • Demonic Energies Demonic Energies — You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
  • Decimation Decimation — Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
  • Demonic Brand Demonic Brand — Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.
  • Improved Felhunter Improved Felhunter — Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
  • Demonic Knowledge Demonic Knowledge — Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
  • Demonic Pact Demonic Pact — Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
  • Molten Skin Molten Skin — Reduces all damage taken by 10%.
  • Bane of Havoc Bane of Havoc — Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
  • Fire and Brimstone Fire and Brimstone — Increases the critical strike chance of your Conflagrate spell by 25%.
  • Shadow and Flame Shadow and Flame — Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
  • Incinerate Incinerate — Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

Changed from Classic (28)

These talents keep a Classic name but have changed rank text or effects. The list is complete for the current dataset.

  • Suppression CHANGED — Improves your chance to hit by 5% and reduces all threat you generate by 20%.
  • Improved Corruption CHANGED — Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
  • Improved Bane of Agony CHANGED — Increases the damage done by your Bane of Agony by 10%.
  • Fel Concentration CHANGED — Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
  • Amplify Curse CHANGED — Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
  • Nightfall CHANGED — Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
  • Curse of Exhaustion CHANGED — Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
  • Siphon Life CHANGED — Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
  • Shadow Mastery CHANGED — Increases the damage dealt or life drained by your Shadow spells by 5%.
  • Improved Health Funnel CHANGED — Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
  • Improved Imp CHANGED — Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
  • Demonic Embrace CHANGED — Increases your total Stamina by 15%.
  • Unholy Power CHANGED — Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
  • Fel Vitality CHANGED — Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
  • Demonic Sacrifice CHANGED — When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
  • Soul Link CHANGED — When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
  • Master Demonologist CHANGED — Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
  • Destructive Reach CHANGED — Increases the range of your damaging spells by 20%.
  • Improved Shadow Bolt CHANGED — Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
  • Bane CHANGED — Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
  • Cataclysm CHANGED — Reduces the Mana cost of your Destruction spells by 10%.
  • Aftermath CHANGED — Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
  • Ruin CHANGED — Increases the critical strike damage bonus of your Destruction spells by 100%.
  • Shadowburn CHANGED — Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
  • Intensity CHANGED — Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
  • Agonizing Flames CHANGED — Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
  • Conflagrate CHANGED — Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
  • Pyroclasm CHANGED — Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.

Moved in the tree (3)

These talents are marked as moved without a separate changed-effect flag. Check the row and prerequisites before following a Classic route.

  • Improved Life Tap MOVED — Increases the amount of Mana awarded by your Life Tap spell by 20%.
  • Master Summoner MOVED — Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
  • Fel Domination MOVED — Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

Removed from Classic (17)

These talents are listed in the Classic comparison data but are not present in the current Forever tree. An old build that uses one of them needs a replacement route.

  • Improved Curse of Weakness — was 3 ranks in Affliction. Increases the effect of your Curse of Weakness by 6%.
  • Improved Drain Soul — was 2 ranks in Affliction. Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.
  • Improved Drain Life — was 5 ranks in Affliction. Increases the Health drained by your Drain Life spell by 2%.
  • Grim Reach — was 2 ranks in Affliction. Increases the range of your Affliction spells by 10%.
  • Improved Drain Mana — was 2 ranks in Affliction. Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent.
  • Improved Curse of Exhaustion — was 4 ranks in Affliction. Increases the speed reduction of your Curse of Exhaustion by 5%.
  • Dark Pact — was 1 rank in Affliction. Drains 150 of your pet's Mana, returning 100% to you.
  • Improved Healthstone — was 2 ranks in Demonology. Increases the amount of Health restored by your Healthstone by 10%.
  • Fel Intellect — was 5 ranks in Demonology. Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
  • Improved Subjugate Demon — was 5 ranks in Demonology. Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 2% and reduces the resist chance by 2%.
  • Improved Firestone — was 2 ranks in Demonology. Increases the bonus Fire damage from Firestones and the Firestone effect by 15%.
  • Improved Spellstone — was 2 ranks in Demonology. Increases the amount of damage absorbed by your Spellstone by 15%.
  • Improved Firebolt — was 2 ranks in Destruction. Reduces the casting time of your Imp's Firebolt spell by 0.5 sec.
  • Improved Lash of Pain — was 2 ranks in Destruction. Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 3 sec.
  • Devastation — was 5 ranks in Destruction. Increases the critical strike chance of your Destruction spells by 1%.
  • Improved Immolate — was 5 ranks in Destruction. Increases the initial damage of your Immolate spell by 5%.
  • Emberstorm — was 5 ranks in Destruction. Increases the damage done by your Fire spells by 2%.

Druid Druid talent changes

Druid changes touch all three roles. Balance, Feral and Restoration each have new or reworked choices, so a Classic build is a useful starting point rather than a final plan. Open the Druid calculator or browse its full talent reference.

Druid tree breakdown

Druid talent changes by tree
TreeNewChangedMovedTalents
Balance511016
Feral Combat613019
Restoration38116

New in Forever (14)

These talents are marked as new in the current dataset. Open one to see every rank and its position in the tree.

  • Genesis Genesis — Increases the periodic damage and healing done by your spells and abilities by 5%.
  • Nature's Majesty Nature's Majesty — Increases your critical strike chance with spells and melee attacks by 4%.
  • Nature's Splendor Nature's Splendor — Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
  • Overgrowth Overgrowth — Increases the maximum number of targets you may have affected by Entangling Roots by 2.
  • Eclipse Eclipse — Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
  • Mangle Mangle — Mangle the target for 100% normal damage plus 26.
  • Predatory Instincts Predatory Instincts — Increases the critical strike damage bonus of your melee abilities by 20%.
  • King of the Jungle King of the Jungle — Tiger's Fury now instantly grants you 60 Energy.
  • Natural Reaction Natural Reaction — Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
  • Rend and Tear Rend and Tear — Increases damage done by your melee abilities on Bleeding targets by 10%.
  • Berserk Berserk — Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
  • Gift of the Earthmother Gift of the Earthmother — Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
  • Living Spirit Living Spirit — Increases your Spirit by 15%.
  • Wild Growth Wild Growth — Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Changed from Classic (32)

These talents keep a Classic name but have changed rank text or effects. The list is complete for the current dataset.

  • Improved Wrath CHANGED — Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
  • Moonglow CHANGED — Reduces the Mana cost of your damaging spells by 25%.
  • Improved Moonfire CHANGED — Increases the damage and critical strike chance of your Moonfire spell by 10%.
  • Nature's Reach CHANGED — Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
  • Improved Entangling Roots CHANGED — Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
  • Insect Swarm CHANGED — The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
  • Vengeance CHANGED — Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
  • Improved Starfire CHANGED — Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
  • Nature's Grace CHANGED — All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
  • Moonfury CHANGED — Increases the damage done by your Arcane and Nature spells by 10%.
  • Moonkin Form CHANGED — Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
  • Ferocity CHANGED — Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
  • Heart of the Wild CHANGED — Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
  • Feral Swiftness CHANGED — Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
  • Feral Instinct CHANGED — Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
  • Brutal Impact CHANGED — Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
  • Thick Hide CHANGED — While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
  • Savage Fury CHANGED — Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
  • Feral Charge CHANGED — Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
  • Sharpened Claws CHANGED — Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
  • Shredding Attacks CHANGED — Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
  • Predatory Strikes CHANGED — Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
  • Primal Fury CHANGED — Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
  • Leader of the Pack CHANGED — While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
  • Nature's Focus CHANGED — Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
  • Furor CHANGED — Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
  • Naturalist CHANGED — Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
  • Subtlety CHANGED — Reduces the threat generated by your Nature and Arcane spells by 30%.
  • Reflection CHANGED — Allows 50% of your Mana regeneration to continue while casting.
  • Gift of Nature CHANGED — Increases the effect of all your healing spells by 10%.
  • Swiftmend CHANGED — Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
  • Improved Tranquility CHANGED — Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Moved in the tree (1)

These talents are marked as moved without a separate changed-effect flag. Check the row and prerequisites before following a Classic route.

Removed from Classic (10)

These talents are listed in the Classic comparison data but are not present in the current Forever tree. An old build that uses one of them needs a replacement route.

  • Nature's Grasp — was 1 rank in Balance. While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
  • Improved Nature's Grasp — was 4 ranks in Balance. Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
  • Natural Weapons — was 5 ranks in Balance. Increases the damage you deal with physical attacks in all forms by 2%.
  • Improved Thorns — was 3 ranks in Balance. Increases damage caused by your Thorns spell by 25%.
  • Omen of Clarity — was 1 rank in Balance. Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
  • Feral Aggression — was 5 ranks in Feral Combat. Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
  • Blood Frenzy — was 2 ranks in Feral Combat. Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
  • Faerie Fire (Feral) — was 1 rank in Feral Combat. Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
  • Improved Mark of the Wild — was 5 ranks in Restoration. Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
  • Improved Enrage — was 2 ranks in Restoration. The Enrage ability now instantly generates 5 Rage.

Frequently asked questions

What changed in WoW Forever compared with Classic?

The current beta talent data includes 117 new talents, 263 changed talents, 19 moved talents and 81 Classic talents marked as removed. This page covers talent-tree data, not every baseline spell, item or system change.

Which WoW Forever class has the most talent changes?

Warrior has the most talents marked CHANGED in the current dataset, with 35. Paladin has the most talents marked NEW, with 20.

Will my Classic talent build still work in WoW Forever?

Not always. A Classic build can contain a removed talent, a moved talent or a changed prerequisite. Use the class calculator and reference page to check each choice before treating an old build as ready to use.

Is the WoW Forever class-change information final?

No. This page uses the current beta talent dataset. Beta values, positions and availability can change before launch; check the Sources page for the loaded snapshot and update history.

Where can I see every talent change?

Choose a class above to see its new, changed, moved and removed talents. Each listed talent links to its full reference entry with rank text, position and prerequisites.

This is an independent fan guide based on the current WoW Forever beta talent dataset. Beta information can change. See the Sources page for data provenance and snapshot details.