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Druid Druid · Forever Beta

WoW Forever Druid Talent Calculator & Build Planner

Plan Balance, Feral or Restoration for ranged damage, melee or healing. Use 51 points to build the Druid role you want.

Roles: Tank · Healer · Melee DPS · Ranged DPS · See if this class fits you

Druid
Druid Talent Trees
51POINTS LEFT
Spent 0 of 51Requires level 10Beta 17 Sept

Every choice shapes your build.

Hover or tap a talent to see ranks and requirements. Click to learn, right-click to refund, Shift+click to fill to max. On touch: tap to inspect, tap again to learn — or touch and hold a talent to add points fast, and use the + / − bar below to learn and unlearn.

new in Forever · Changed reworked · Moved new position
🔒 locked. Inspect the talent to see the missing points or prerequisite. Silver ring means open and ready to learn.
My Druid builds

Saved on this device. Copy a link to move it to another device.

How to use this Druid talent calculator

Use the planner to test a build before you spend gold or commit to a leveling, dungeon, raid or PvP role. You can explore every tree without creating an account.

1 · CHOOSE A GOAL

Decide whether you are planning for leveling, group content, PvP or a flexible build. Your goal matters more than copying a popular tree.

2 · SET YOUR LEVEL

Move the level control to match your character. The point budget starts at level 10 and reaches 51 points at level 60.

3 · CHECK AND SHARE

Compare the tree with Classic, inspect prerequisites, save it on this device, then copy the build link for your guild or group.

Is Druid a good fit for you?

Players who value flexibility and want one character that can cover several jobs through different forms. The class has more buttons and form-specific choices, so the best build depends heavily on what you want to do today.

WHAT YOU CAN DO

Tank · Healer · Melee DPS · Ranged DPS
The three trees let you shape the class around the job you want to do, not just the class name on your character sheet.

A GOOD START

Feral is a practical leveling starting point, while Restoration and Balance are clearer choices for healing or ranged damage.

PLAN AROUND YOUR CONTENT

For leveling routes, see questing tips. For group play, compare the dungeon guide, PvP guide and available starter builds.

Popular Druid builds

New to Druid? Open a starter build below, then move points around until it plays the way you want.

Healer · Raids · LVL 60

Restoration Healer

0 / 11 / 40
View build →
DPS · Raids & PvP · LVL 60

Feral DPS

0 / 41 / 10
View build →
DPS · Raids · LVL 60

Balance Moonkin

41 / 10 / 0
View build →

Browse all 27 WoW Forever starter builds

What changed from Classic for Druid?

This calculator uses the current Forever beta snapshot rather than assuming the Classic tree is unchanged. For Druid, the current data contains 14 new talents, 32 changed talents and 1 moved talents.

  • NEW means the talent was not present in the Classic comparison tree.
  • CHANGED means the name or position may look familiar, but its effect or rank wording differs.
  • MOVED means the talent is in a different row or location, which can change how quickly you reach it.

Turn on Compare to Classic in the calculator for a quick check, then open the Druid class changes page for the broader explanation.

Inside the Druid trees

Every Druid talent, in tree order. A rank is one level of a talent, and each rank makes the effect stronger. Click any talent for the full rank-by-rank wording, straight from the beta client.

Balance Balance (16 talents)

Moonkin spell damage on a steady rotation. Lasers. Feathers. Lasers. Key picks: Nature's Splendor, Insect Swarm, Nature's Grace, Moonkin Form. New in Forever: Genesis, Nature's Majesty, Nature's Splendor, Overgrowth, Eclipse.

TalentRanksRowEffect
Improved Wrath Improved Wrath CHANGED 51Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Genesis Genesis NEW 51Increases the periodic damage and healing done by your spells and abilities by 5%.
Moonglow Moonglow CHANGED 32Reduces the Mana cost of your damaging spells by 25%.
Improved Moonfire Improved Moonfire CHANGED 22Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majesty Nature's Majesty NEW 22Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach Nature's Reach CHANGED 22Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Improved Entangling Roots Improved Entangling Roots CHANGED 33Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Nature's Splendor Nature's Splendor NEW 13Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm Insect Swarm CHANGED 14The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance Vengeance CHANGED 54Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Improved Starfire Improved Starfire CHANGED 54Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Overgrowth Overgrowth NEW 25Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Nature's Grace Nature's Grace CHANGED 15All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse Eclipse NEW 35Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury Moonfury CHANGED 56Increases the damage done by your Arcane and Nature spells by 10%.
Moonkin Form Moonkin Form CHANGED 17Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat Feral Combat (19 talents)

Cat damage or bear tanking from a single tree. Two roles, zero respecs. Key picks: Feral Charge, Mangle, Leader of the Pack, Berserk. New in Forever: Mangle, Predatory Instincts, King of the Jungle, Natural Reaction, Rend and Tear, Berserk.

TalentRanksRowEffect
Ferocity Ferocity CHANGED 51Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Heart of the Wild Heart of the Wild CHANGED 51Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Feral Swiftness Feral Swiftness CHANGED 22Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral Instinct Feral Instinct CHANGED 32Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Brutal Impact Brutal Impact CHANGED 22Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Thick Hide Thick Hide CHANGED 32While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Savage Fury Savage Fury CHANGED 23Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Feral Charge Feral Charge CHANGED 13Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Sharpened Claws Sharpened Claws CHANGED 23Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Shredding Attacks Shredding Attacks CHANGED 34Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Mangle Mangle NEW 14Mangle the target for 100% normal damage plus 26.
Predatory Strikes Predatory Strikes CHANGED 34Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Primal Fury Primal Fury CHANGED 24Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Predatory Instincts Predatory Instincts NEW 25Increases the critical strike damage bonus of your melee abilities by 20%.
Leader of the Pack Leader of the Pack CHANGED 15While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
King of the Jungle King of the Jungle NEW 35Tiger's Fury now instantly grants you 60 Energy.
Natural Reaction Natural Reaction NEW 56Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and Tear Rend and Tear NEW 56Increases damage done by your melee abilities on Bleeding targets by 10%.
Berserk Berserk NEW 17Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Restoration Restoration (16 talents)

Heals over time blanketing the whole raid. Set it, forget it, top the meters. Key picks: Gift of the Earthmother, Swiftmend, Nature's Swiftness, Wild Growth. New in Forever: Gift of the Earthmother, Living Spirit, Wild Growth.

TalentRanksRowEffect
Nature's Focus Nature's Focus CHANGED 51Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Furor Furor CHANGED 51Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
Naturalist Naturalist CHANGED 52Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Subtlety Subtlety CHANGED 32Reduces the threat generated by your Nature and Arcane spells by 30%.
Natural Shapeshifter Natural Shapeshifter MOVED32Reduces the mana cost of all shapeshifting by 30%.
Reflection Reflection CHANGED 33Allows 50% of your Mana regeneration to continue while casting.
Gift of Nature Gift of Nature CHANGED 53Increases the effect of all your healing spells by 10%.
Gift of the Earthmother Gift of the Earthmother NEW 13Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tranquil Spirit Tranquil Spirit 54Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation Improved Rejuvenation 34Increases the effect of your Rejuvenation spell by 15%.
Swiftmend Swiftmend CHANGED 14Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness Nature's Swiftness 15When activated, your next Nature spell becomes an instant cast spell.
Living Spirit Living Spirit NEW 35Increases your Spirit by 15%.
Improved Tranquility Improved Tranquility CHANGED 25Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved Regrowth Improved Regrowth 56Increases the critical effect chance of your Regrowth spell by 50%.
Wild Growth Wild Growth NEW 17Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Want the exact numbers? The full Druid talent reference lists every rank word-for-word from the beta client. And if you're wondering what Blizzard shuffled, every Druid change vs Classic sits on one page.

Quick checklist before you lock in points

  • Check the level slider before judging a build. A deep talent may be a level-60 plan, not a level-20 plan.
  • Read the prerequisite path, not just the final talent. Five points in a tree unlock the next row.
  • Use the class guide to compare roles, then use build comparison when two versions look similar.
  • Save or copy the link after testing. The current snapshot page explains how shared links behave when beta data changes.

Best races for Druid

Night Elf · Tauren · Skyborne

Only three choices here. Night Elves can hide in place. Tauren get more health. Compare every racial passive side by side on the races page.

Common questions

New to the lingo? A spec is the tree you spend most of your points in. A rank is one level of a talent. DPS means damage-dealing. Basically, your job is hitting things hard.

How many talent points does a Druid get?

51 at level 60. You get your first point at level 10, then one more every level after that.

How do I read this talent tree?

Start at the top of Balance, Feral Combat, Restoration. Row 1 talents are always open. Every 5 points you spend in one tree opens the next row down — so a row 4 talent needs 15 points in the rows above it, in the same tree. The tags tell you what changed: NEW never existed in Classic, Changed works differently now.

What is new for Druid in WoW Forever?

14 brand-new talents. Flip on Compare to Classic above and they light up purple.

How do I share my Druid build?

Hit Copy build and you'll get a short link. Paste it in Discord.

Where do I spend my first 5 Druid points?

Row one is always open, so most players fill Balance (Improved Wrath, Genesis); Feral Combat (Ferocity, Heart of the Wild); Restoration (Nature's Focus, Furor) first.

How do I reset my Druid talents?

Each tree (Balance, Feral Combat, Restoration) has its own Reset button, and the header Reset clears the whole class. In game, your class trainer respecs you for gold, and the price goes up each time.

Which Druid tree should I start with?

Feral is a practical leveling starting point, while Restoration and Balance are clearer choices for healing or ranged damage.

Cat or Bear for leveling?

Cat kills faster; Bear survives bad pulls. Most players run Cat and shift into Bear when the pull goes wrong. And pulls go wrong.

When do I get Moonkin Form?

Deep in the Balance tree. Level as Feral (it is faster), then pay the trainer to respec at 60 if you want the feathers.