Priest · debuff spell · WoW Forever
Mind Soothe in WoW Forever
Same as ClassicMind Soothe is a Priest debuff spell in WoW Forever, unchanged from Classic. You'll learn it from Priest trainers, starting at level 20. It has 3 ranks in the beta, learned from level 20 to level 52. Every rank is listed below, with its tooltip and cost.
Mind Soothe quick facts
How to learn Mind Soothe
Taught by Priest trainers, starting at level 20.
What Mind Soothe does
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.
Showing the highest rank. The full rank list is below.
How Mind Soothe works
Requirements for using this spell, taken from the beta tooltip:
- Only affects Humanoid targets level 70 or lower.
All Mind Soothe ranks
Mind Soothe has 3ranks, learned from level 20 to level 52. Tooltip text is quoted exactly as it appears in the beta client.
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 40 or lower. Lasts 15 sec.
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 55 or lower. Lasts 15 sec.
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.
More Priest spells
Mind Soothe FAQs
What does Mind Soothe do in WoW Forever?
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.
How do I learn Mind Soothe?
Taught by Priest trainers, starting at level 20.
How many ranks does Mind Soothe have?
Mind Soothe has 3 ranks, learned from level 20 to level 52. It costs 50 Mana at the first rank, 90 Mana at the highest rank to cast.
What changed for Mind Soothe in WoW Forever?
No. Mind Soothe works the same as in Classic.
Spell data is sourced from the Forever beta client (snapshot 30 September 2026). All values are base numbers, before talents, gear, and level scaling.