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Hunter

Hunter · aspect spell · WoW Forever

Aspect of the Cheetah in WoW Forever

Same as Classic

Aspect of the Cheetah is a Hunter aspect spell in WoW Forever, unchanged from Classic. You'll learn it from Hunter trainers, starting at level 20. It has a single rank in the beta. Every rank is listed below, with its tooltip and cost.

Unchanged from Classic in the Forever beta.

Aspect of the Cheetah quick facts

ClassHunter
Roleaspect
SchoolNature
Cast timeInstant
Cost40 Mana
Ranks1
First learnedLevel 20
SourceHunter trainer

How to learn Aspect of the Cheetah

Taught by Hunter trainers, starting at level 20.

What Aspect of the Cheetah does

The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he/she will be dazed for 4 sec. Only one Aspect can be active at a time.

How Aspect of the Cheetah works

Requirements for using this spell, taken from the beta tooltip:

All Aspect of the Cheetah ranks

Aspect of the Cheetah has 1rank, learned from level 20. Tooltip text is quoted exactly as it appears in the beta client.

Rank 1Level 20 · ID 5118

The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he/she will be dazed for 4 sec. Only one Aspect can be active at a time.

40 Mana · Instant cast

More Hunter spells

Open the Hunter calculator

Aspect of the Cheetah FAQs

What does Aspect of the Cheetah do in WoW Forever?

The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he/she will be dazed for 4 sec. Only one Aspect can be active at a time.

How do I learn Aspect of the Cheetah?

Taught by Hunter trainers, starting at level 20.

How many ranks does Aspect of the Cheetah have?

Aspect of the Cheetah has 1 rank, learned from level 20. It costs 40 Mana to cast.

What changed for Aspect of the Cheetah in WoW Forever?

No. Aspect of the Cheetah works the same as in Classic.

Spell data is sourced from the Forever beta client (snapshot 30 September 2026). All values are base numbers, before talents, gear, and level scaling.