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Priest

Priest · heal spell · WoW Forever

Lesser Heal in WoW Forever

Changed from Classic

Lesser Heal is a Priest heal spell in WoW Forever, and it works differently than it did in Classic. You'll learn it from Priest trainers, starting at level 1. It has 3 ranks in the beta, learned from level 1 to level 10. Every rank is listed below, with its tooltip, cost, and how it compares to Classic.

Changed in WoW Forever. 1 of its 3 ranks have different wording than in Classic.

Lesser Heal quick facts

ClassPriest
Roleheal
SchoolHoly
Cast timeVaries by rank
Range40 yd
CostVaries by rank
Ranks3
First learnedLevel 1
SourcePriest trainer

How to learn Lesser Heal

Taught by Priest trainers, starting at level 1.

What Lesser Heal does

Heal your target for 130 to 152.

Showing the highest rank. The full rank list is below.

All Lesser Heal ranks

Lesser Heal has 3ranks, learned from level 1 to level 10. Tooltip text is quoted exactly as it appears in the beta client.

Rank 1Level 1 · ID 2050

Heal your target for 46 to 56.

30 Mana · 1.5 sec cast · 40 yd
Rank 2Level 4 · ID 2052

Heal your target for 71 to 85.

45 Mana · 2 sec cast · 40 yd
Rank 3Level 10 · ID 2053

Heal your target for 130 to 152.

75 Mana · 2.5 sec cast · 40 yd

What changed from Classic

The following ranks changed from Classic:

Rank 3
Classic

"Heal your target for 135 to 157."

WoW Forever

"Heal your target for 130 to 152."

More Priest spells

Open the Priest calculator

Lesser Heal FAQs

What does Lesser Heal do in WoW Forever?

Heal your target for 130 to 152.

How do I learn Lesser Heal?

Taught by Priest trainers, starting at level 1.

How many ranks does Lesser Heal have?

Lesser Heal has 3 ranks, learned from level 1 to level 10. It costs 30 Mana at the first rank, 75 Mana at the highest rank to cast.

What changed for Lesser Heal in WoW Forever?

Lesser Heal is a returning Classic spell, but it works differently in Forever. The changed ranks are shown below.

Spell data is sourced from the Forever beta client (snapshot 30 September 2026). All values are base numbers, before talents, gear, and level scaling.