Shaman · heal spell · WoW Forever
Riptide in WoW Forever
NEW in ForeverRiptide is a new Shaman heal spell in WoW Forever. It didn't exist in Classic. It has 3 ranks in the beta, learned from level 40 to level 60. Every rank is listed below, with its tooltip, cost, and how it compares to Classic.
Riptide quick facts
How to learn Riptide
The source of this spell in the beta is not confirmed yet.
What Riptide does
Heals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Showing the highest rank. The full rank list is below.
All Riptide ranks
Riptide has 3ranks, learned from level 40 to level 60. Tooltip text is quoted exactly as it appears in the beta client.
Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Heals a friendly target for 581 to 643, an additional 575 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Heals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
More Shaman spells
- Ancestral Spirit
- Astral Recall
- Chain Heal
- Chain Lightning
- Cure Disease
- Cure Poison
- Disease Cleansing Totem
- Earth Shock
Riptide FAQs
What does Riptide do in WoW Forever?
Heals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
How do I learn Riptide?
The source of this spell in the beta is not confirmed yet.
How many ranks does Riptide have?
Riptide has 3 ranks, learned from level 40 to level 60. It costs 245 Mana at the first rank, 385 Mana at the highest rank to cast.
What changed for Riptide in WoW Forever?
Yes. Riptide is new in WoW Forever and did not exist in Classic.
Spell data is sourced from the Forever beta client (snapshot 30 September 2026). All values are base numbers, before talents, gear, and level scaling.