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Overgrowth
Druid · Balance · Row 5 of 7 · 2 ranks
NEW in Forever
Overgrowth sits in row 5 of the Druid Balance tree. A talent tree is simply the grid of talents for one class role. It can take up to 2 points. Max it fully, or put in a few points just to open the rows below.
New in Forever. This talent never existed in Classic, so don't go looking for an old version to compare. There is none.
What Overgrowth does at each rank
A rank is one level of a talent. Every rank makes the effect a bit stronger. The list below uses the exact wording from the beta client, word for word.
- Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1.
- Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
How to reach Overgrowth
Row 5 opens after you spend 20 points in the earlier Balance rows. Level 30 is the earliest you can pick up Overgrowth.
Is Overgrowth worth the points?
Every rank makes the effect stronger, so putting in a few points while leveling is totally fine. Max it when the final rank is the heart of your endgame build. And if you only need it as a stepping stone, no shame in stopping early.
Starter builds that take it
These starter builds already put points into Overgrowth. Open one and see how it fits in a real build:
- Balance Moonkin (DPS · Raids)
Try Overgrowth in the Druid calculator
Elsewhere in Balance
Planning the rest of the tree? These talents sit right next to Overgrowth:
Improved Wrath · Genesis · Moonglow · Improved Moonfire · Nature's Majesty · Nature's Reach · Improved Entangling Roots · Nature's Splendor · Insect Swarm · Vengeance · Improved Starfire · Nature's Grace
