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Nature's Splendor Nature's Splendor

Druid · Balance · Row 3 of 7 · Single rank
NEW in Forever Requires Nature's Majesty

Nature's Splendor sits in row 3 of the Druid Balance tree. A talent tree is simply the grid of talents for one class role, and you will need Nature's Majesty maxed first. It costs just one point. So the only question is whether opening its row fits your build.

New in Forever. This talent never existed in Classic, so don't go looking for an old version to compare. There is none.

What Nature's Splendor does at each rank

A rank is one level of a talent. Every rank makes the effect a bit stronger. The list below uses the exact wording from the beta client, word for word.

  1. Rank 1: Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

How to reach Nature's Splendor

Row 3 opens after you spend 10 points in the earlier Balance rows. Level 20 is the earliest you can pick up Nature's Splendor, and you will need Nature's Majesty maxed first.

Is Nature's Splendor worth the points?

One point gives you the full effect. The real cost is opening row 3. That is 10 points in the rows above, so take it when the talent suits your build.

Starter builds that take it

These starter builds already put points into Nature's Splendor. Open one and see how it fits in a real build:

Try Nature's Splendor in the Druid calculator

Elsewhere in Balance

Planning the rest of the tree? These talents sit right next to Nature's Splendor:

Improved Wrath · Genesis · Moonglow · Improved Moonfire · Nature's Majesty · Nature's Reach · Improved Entangling Roots · Insect Swarm · Vengeance · Improved Starfire · Overgrowth · Nature's Grace