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Nature's Majesty Nature's Majesty

Druid · Balance · Row 2 of 7 · 2 ranks
NEW in Forever

Nature's Majesty sits in row 2 of the Druid Balance tree. A talent tree is simply the grid of talents for one class role. It can take up to 2 points. Max it fully, or put in a few points just to open the rows below.

New in Forever. This talent never existed in Classic, so don't go looking for an old version to compare. There is none.

What Nature's Majesty does at each rank

A rank is one level of a talent. Every rank makes the effect a bit stronger. The list below uses the exact wording from the beta client, word for word.

  1. Rank 1: Increases your critical strike chance with spells and melee attacks by 2%.
  2. Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.

How to reach Nature's Majesty

Row 2 opens after you spend 5 points in the earlier Balance rows. Level 15 is the earliest you can pick up Nature's Majesty.

Is Nature's Majesty worth the points?

Every rank makes the effect stronger, so putting in a few points while leveling is totally fine. Max it when the final rank is the heart of your endgame build, or when you need it maxed to open the talents below. And if you only need it as a stepping stone, no shame in stopping early.

What it unlocks

Once Nature's Majesty is maxed, it opens this talent deeper in the tree: Nature's Splendor.

Starter builds that take it

These starter builds already put points into Nature's Majesty. Open one and see how it fits in a real build:

Try Nature's Majesty in the Druid calculator

Elsewhere in Balance

Planning the rest of the tree? These talents sit right next to Nature's Majesty:

Improved Wrath · Genesis · Moonglow · Improved Moonfire · Nature's Reach · Improved Entangling Roots · Nature's Splendor · Insect Swarm · Vengeance · Improved Starfire · Overgrowth · Nature's Grace