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Druid Druid talent reference

Druids are the jack of all trades. Balance casts from range in Moonkin form, Feral fights in cat form or tanks in bear form, and Restoration heals with heal-over-time spells.

How to read this Druid reference

Balance Balance

Balance runs 16 talents across 7 rows. Genesis, Nature's Majesty, Nature's Splendor, Overgrowth are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Moonkin Form.

Improved Wrath Improved Wrath Ranks 1–5 Changed
  1. Rank 1: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
  2. Rank 2: Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.
  3. Rank 3: Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.
  4. Rank 4: Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.
  5. Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Row 1 · Column 2 · Tree: Balance
Genesis Genesis Ranks 1–5 NEW in Forever
  1. Rank 1: Increases the periodic damage and healing done by your spells and abilities by 1%.
  2. Rank 2: Increases the periodic damage and healing done by your spells and abilities by 2%.
  3. Rank 3: Increases the periodic damage and healing done by your spells and abilities by 3%.
  4. Rank 4: Increases the periodic damage and healing done by your spells and abilities by 4%.
  5. Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.
Row 1 · Column 3 · Tree: Balance
Moonglow Moonglow Ranks 1–3 Changed
  1. Rank 1: Reduces the Mana cost of your damaging spells by 8%.
  2. Rank 2: Reduces the Mana cost of your damaging spells by 17%.
  3. Rank 3: Reduces the Mana cost of your damaging spells by 25%.
Row 2 · Column 1 · Tree: Balance
Improved Moonfire Improved Moonfire Ranks 1–2 Changed
  1. Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%.
  2. Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.
Row 2 · Column 2 · Tree: Balance
Nature's Majesty Nature's Majesty Ranks 1–2 NEW in Forever
  1. Rank 1: Increases your critical strike chance with spells and melee attacks by 2%.
  2. Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
Row 2 · Column 3 · Tree: Balance
Nature's Reach Nature's Reach Ranks 1–2 Changed
  1. Rank 1: Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
  2. Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Row 2 · Column 4 · Tree: Balance
Improved Entangling Roots Improved Entangling Roots Ranks 1–3 Changed
  1. Rank 1: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
  2. Rank 2: Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.
  3. Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Row 3 · Column 1 · Tree: Balance
Nature's Splendor Nature's Splendor Ranks 1–1 NEW in Forever Requires Nature's Majesty
  1. Rank 1: Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Row 3 · Column 3 · Tree: Balance
Insect Swarm Insect Swarm Ranks 1–1 Changed Active
45 Mana | 30 yd range | Instant
  1. Rank 1: The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Row 4 · Column 1 · Tree: Balance
Vengeance Vengeance Ranks 1–5 Changed Requires Improved Moonfire
  1. Rank 1: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
  2. Rank 2: Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.
  3. Rank 3: Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.
  4. Rank 4: Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.
  5. Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Row 4 · Column 2 · Tree: Balance
Improved Starfire Improved Starfire Ranks 1–5 Changed
  1. Rank 1: Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
  2. Rank 2: Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.
  3. Rank 3: Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.
  4. Rank 4: Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.
  5. Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Row 4 · Column 3 · Tree: Balance
Overgrowth Overgrowth Ranks 1–2 NEW in Forever
  1. Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1.
  2. Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Row 5 · Column 1 · Tree: Balance
Nature's Grace Nature's Grace Ranks 1–1 Changed
  1. Rank 1: All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Row 5 · Column 2 · Tree: Balance
Eclipse Eclipse Ranks 1–3 NEW in Forever
  1. Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
  2. Rank 2: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.
  3. Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Row 5 · Column 3 · Tree: Balance
Moonfury Moonfury Ranks 1–5 Changed
  1. Rank 1: Increases the damage done by your Arcane and Nature spells by 2%.
  2. Rank 2: Increases the damage done by your Arcane and Nature spells by 4%.
  3. Rank 3: Increases the damage done by your Arcane and Nature spells by 6%.
  4. Rank 4: Increases the damage done by your Arcane and Nature spells by 8%.
  5. Rank 5: Increases the damage done by your Arcane and Nature spells by 10%.
Row 6 · Column 2 · Tree: Balance
Moonkin Form Moonkin Form Ranks 1–1 Changed Active
35% of base mana | Instant
  1. Rank 1: Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Row 7 · Column 2 · Tree: Balance

Gone from Classic Balance (5)

These talents were in this tree in Classic Era but are gone in Forever. If an old favourite build is not feeling right, this list is the first place to check.

Feral Combat Feral Combat

Feral Combat runs 19 talents across 7 rows. Mangle, Predatory Instincts, King of the Jungle, Natural Reaction are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Berserk.

Ferocity Ferocity Ranks 1–5 Changed
  1. Rank 1: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
  2. Rank 2: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
  3. Rank 3: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
  4. Rank 4: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
  5. Rank 5: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Row 1 · Column 2 · Tree: Feral Combat
Heart of the Wild Heart of the Wild Ranks 1–5 Changed
  1. Rank 1: Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
  2. Rank 2: Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.
  3. Rank 3: Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.
  4. Rank 4: Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.
  5. Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Row 1 · Column 3 · Tree: Feral Combat
Feral Swiftness Feral Swiftness Ranks 1–2 Changed
  1. Rank 1: Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
  2. Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Row 2 · Column 1 · Tree: Feral Combat
Feral Instinct Feral Instinct Ranks 1–3 Changed
  1. Rank 1: Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
  2. Rank 2: Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.
  3. Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Row 2 · Column 2 · Tree: Feral Combat
Brutal Impact Brutal Impact Ranks 1–2 Changed
  1. Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
  2. Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Row 2 · Column 3 · Tree: Feral Combat
Thick Hide Thick Hide Ranks 1–3 Changed
  1. Rank 1: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
  2. Rank 2: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
  3. Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Row 2 · Column 4 · Tree: Feral Combat
Savage Fury Savage Fury Ranks 1–2 Changed
  1. Rank 1: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
  2. Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Row 3 · Column 2 · Tree: Feral Combat
Feral Charge Feral Charge Ranks 1–1 Changed Active
5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Requires Cat Form, Bear Form, Dire Bear Form
  1. Rank 1: Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Row 3 · Column 3 · Tree: Feral Combat
Sharpened Claws Sharpened Claws Ranks 1–2 Changed
  1. Rank 1: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
  2. Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Row 3 · Column 4 · Tree: Feral Combat
Shredding Attacks Shredding Attacks Ranks 1–3 Changed
  1. Rank 1: Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
  2. Rank 2: Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.
  3. Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Row 4 · Column 1 · Tree: Feral Combat
Mangle Mangle Ranks 1–1 NEW in Forever Active Requires Savage Fury
20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Bear Form, Dire Bear Form
  1. Rank 1: Mangle the target for 100% normal damage plus 26.
Row 4 · Column 2 · Tree: Feral Combat
Predatory Strikes Predatory Strikes Ranks 1–3 Changed
  1. Rank 1: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
  2. Rank 2: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.
  3. Rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Row 4 · Column 3 · Tree: Feral Combat
Primal Fury Primal Fury Ranks 1–2 Changed Requires Sharpened Claws
  1. Rank 1: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
  2. Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Row 4 · Column 4 · Tree: Feral Combat
Predatory Instincts Predatory Instincts Ranks 1–2 NEW in Forever
  1. Rank 1: Increases the critical strike damage bonus of your melee abilities by 10%.
  2. Rank 2: Increases the critical strike damage bonus of your melee abilities by 20%.
Row 5 · Column 1 · Tree: Feral Combat
Leader of the Pack Leader of the Pack Ranks 1–1 Changed
  1. Rank 1: While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Row 5 · Column 2 · Tree: Feral Combat
King of the Jungle King of the Jungle Ranks 1–3 NEW in Forever
  1. Rank 1: Tiger's Fury now instantly grants you 20 Energy.
  2. Rank 2: Tiger's Fury now instantly grants you 40 Energy.
  3. Rank 3: Tiger's Fury now instantly grants you 60 Energy.
Row 5 · Column 4 · Tree: Feral Combat
Natural Reaction Natural Reaction Ranks 1–5 NEW in Forever
  1. Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
  2. Rank 2: Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.
  3. Rank 3: Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.
  4. Rank 4: Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.
  5. Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Row 6 · Column 1 · Tree: Feral Combat
Rend and Tear Rend and Tear Ranks 1–5 NEW in Forever Requires Predatory Strikes
  1. Rank 1: Increases damage done by your melee abilities on Bleeding targets by 2%.
  2. Rank 2: Increases damage done by your melee abilities on Bleeding targets by 4%.
  3. Rank 3: Increases damage done by your melee abilities on Bleeding targets by 6%.
  4. Rank 4: Increases damage done by your melee abilities on Bleeding targets by 8%.
  5. Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.
Row 6 · Column 3 · Tree: Feral Combat
Berserk Berserk Ranks 1–1 NEW in Forever Active Requires Leader of the Pack
Instant | 3 min cooldown
  1. Rank 1: Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Row 7 · Column 2 · Tree: Feral Combat

Gone from Classic Feral Combat (3)

These talents were in this tree in Classic Era but are gone in Forever. If an old favourite build is not feeling right, this list is the first place to check.

Restoration Restoration

Restoration runs 16 talents across 7 rows. Gift of the Earthmother, Living Spirit, Wild Growth are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Wild Growth.

Nature's Focus Nature's Focus Ranks 1–5 Changed
  1. Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
  2. Rank 2: Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
  3. Rank 3: Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
  4. Rank 4: Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
  5. Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Row 1 · Column 2 · Tree: Restoration
Furor Furor Ranks 1–5 Changed
  1. Rank 1: Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
  2. Rank 2: Gives you a 40% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 40% of the Energy you had when you were last in Cat Form, plus 4 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 40 Energy.
  3. Rank 3: Gives you a 60% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 60% of the Energy you had when you were last in Cat Form, plus 6 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 60 Energy.
  4. Rank 4: Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 80% of the Energy you had when you were last in Cat Form, plus 8 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 80 Energy.
  5. Rank 5: Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
Row 1 · Column 3 · Tree: Restoration
Naturalist Naturalist Ranks 1–5 Changed
  1. Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
  2. Rank 2: Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
  3. Rank 3: Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
  4. Rank 4: Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
  5. Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Row 2 · Column 1 · Tree: Restoration
Subtlety Subtlety Ranks 1–3 Changed
  1. Rank 1: Reduces the threat generated by your Nature and Arcane spells by 10%.
  2. Rank 2: Reduces the threat generated by your Nature and Arcane spells by 20%.
  3. Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%.
Row 2 · Column 2 · Tree: Restoration
Natural Shapeshifter Natural Shapeshifter Ranks 1–3 Moved
  1. Rank 1: Reduces the mana cost of all shapeshifting by 10%.
  2. Rank 2: Reduces the mana cost of all shapeshifting by 20%.
  3. Rank 3: Reduces the mana cost of all shapeshifting by 30%.
Row 2 · Column 3 · Tree: Restoration
Reflection Reflection Ranks 1–3 Changed
  1. Rank 1: Allows 17% of your Mana regeneration to continue while casting.
  2. Rank 2: Allows 33% of your Mana regeneration to continue while casting.
  3. Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Row 3 · Column 2 · Tree: Restoration
Gift of Nature Gift of Nature Ranks 1–5 Changed
  1. Rank 1: Increases the effect of all your healing spells by 2%.
  2. Rank 2: Increases the effect of all your healing spells by 4%.
  3. Rank 3: Increases the effect of all your healing spells by 6%.
  4. Rank 4: Increases the effect of all your healing spells by 8%.
  5. Rank 5: Increases the effect of all your healing spells by 10%.
Row 3 · Column 3 · Tree: Restoration
Gift of the Earthmother Gift of the Earthmother Ranks 1–1 NEW in Forever
  1. Rank 1: Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Row 3 · Column 4 · Tree: Restoration
Tranquil Spirit Tranquil Spirit Ranks 1–5
  1. Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
  2. Rank 2: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
  3. Rank 3: Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
  4. Rank 4: Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
  5. Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Row 4 · Column 2 · Tree: Restoration
Improved Rejuvenation Improved Rejuvenation Ranks 1–3
  1. Rank 1: Increases the effect of your Rejuvenation spell by 5%.
  2. Rank 2: Increases the effect of your Rejuvenation spell by 10%.
  3. Rank 3: Increases the effect of your Rejuvenation spell by 15%.
Row 4 · Column 3 · Tree: Restoration
Swiftmend Swiftmend Ranks 1–1 Changed Active
20% of base mana | 40 yd range | Instant | 15 sec cooldown
  1. Rank 1: Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Row 4 · Column 4 · Tree: Restoration
Nature's Swiftness Nature's Swiftness Ranks 1–1 Active Requires Naturalist
Instant | 3 min cooldown
  1. Rank 1: When activated, your next Nature spell becomes an instant cast spell.
Row 5 · Column 1 · Tree: Restoration
Living Spirit Living Spirit Ranks 1–3 NEW in Forever
  1. Rank 1: Increases your Spirit by 5%.
  2. Rank 2: Increases your Spirit by 10%.
  3. Rank 3: Increases your Spirit by 15%.
Row 5 · Column 2 · Tree: Restoration
Improved Tranquility Improved Tranquility Ranks 1–2 Changed
  1. Rank 1: Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
  2. Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Row 5 · Column 4 · Tree: Restoration
Improved Regrowth Improved Regrowth Ranks 1–5 Requires Improved Rejuvenation
  1. Rank 1: Increases the critical effect chance of your Regrowth spell by 10%.
  2. Rank 2: Increases the critical effect chance of your Regrowth spell by 20%.
  3. Rank 3: Increases the critical effect chance of your Regrowth spell by 30%.
  4. Rank 4: Increases the critical effect chance of your Regrowth spell by 40%.
  5. Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.
Row 6 · Column 3 · Tree: Restoration
Wild Growth Wild Growth Ranks 1–1 NEW in Forever Active Requires Living Spirit
550 Mana | 40 yd range | Instant | 6 sec cooldown
  1. Rank 1: Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Row 7 · Column 2 · Tree: Restoration

Gone from Classic Restoration (2)

These talents were in this tree in Classic Era but are gone in Forever. If an old favourite build is not feeling right, this list is the first place to check.

Druid talent reference questions

How do I read this talent tree?

Top down. Row 1 is open from the start; every 5 points you spend in one tree unlocks the next row in that same tree. Balance, Feral Combat, Restoration all work this way. A row 4 talent needs 15 points in the rows above it before it opens.

What does each rank do?

Every Druid talent lists its ranks in the exact beta-client wording. Rank 1 is the weakest version and the final rank is the full-strength effect. Read rank 1 first, then decide how many points the talent deserves.

What do the NEW and Changed tags mean?

NEW means the talent never existed in Classic. It is Forever-only. Changed means the Classic talent still exists but works differently now. Active means you press a button to use it; everything else just happens.

Take it to the Druid calculator

Happy with your picks? Open the Druid calculator and spend the points. Or take a tested starter build and change it to match the way you play.