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Druid WoW Forever Druid Talents: Trees, Ranks & Changes

Druids are the jack of all trades. Balance casts from range in Moonkin form, Feral fights in cat form or tanks in bear form, and Restoration heals with heal-over-time spells.

Compare talent ranks and prerequisites across Balance, Feral Combat, Restoration. Once you have chosen the talents for your role, plan your points in the Druid calculator.

Druid talent ranks, tags and requirements

Balance Balance

Balance has 16 talents across 7 rows. Genesis, Nature's Majesty, Nature's Splendor, Overgrowth are new in Forever. The final row includes Moonkin Form.

Improved Wrath Improved Wrath Ranks 1–5 Changed
  1. Rank 1: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
  2. Rank 2: Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.
  3. Rank 3: Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.
  4. Rank 4: Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.
  5. Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Row 1 · Column 2 · Tree: Balance
Genesis Genesis Ranks 1–5 NEW in Forever
  1. Rank 1: Increases the periodic damage and healing done by your spells and abilities by 1%.
  2. Rank 2: Increases the periodic damage and healing done by your spells and abilities by 2%.
  3. Rank 3: Increases the periodic damage and healing done by your spells and abilities by 3%.
  4. Rank 4: Increases the periodic damage and healing done by your spells and abilities by 4%.
  5. Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.
Row 1 · Column 3 · Tree: Balance
Moonglow Moonglow Ranks 1–3 Changed
  1. Rank 1: Reduces the Mana cost of your damaging spells by 8%.
  2. Rank 2: Reduces the Mana cost of your damaging spells by 17%.
  3. Rank 3: Reduces the Mana cost of your damaging spells by 25%.
Row 2 · Column 1 · Tree: Balance
Improved Moonfire Improved Moonfire Ranks 1–2 Changed
  1. Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%.
  2. Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.
Row 2 · Column 2 · Tree: Balance
Nature's Majesty Nature's Majesty Ranks 1–2 NEW in Forever
  1. Rank 1: Increases your critical strike chance with spells and melee attacks by 2%.
  2. Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
Row 2 · Column 3 · Tree: Balance
Nature's Reach Nature's Reach Ranks 1–2 Changed
  1. Rank 1: Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
  2. Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Row 2 · Column 4 · Tree: Balance
Improved Entangling Roots Improved Entangling Roots Ranks 1–3 Changed
  1. Rank 1: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
  2. Rank 2: Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.
  3. Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Row 3 · Column 1 · Tree: Balance
Nature's Splendor Nature's Splendor Ranks 1–1 NEW in Forever Requires Nature's Majesty
  1. Rank 1: Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Row 3 · Column 3 · Tree: Balance
Insect Swarm Insect Swarm Ranks 1–1 Changed Active
45 Mana | 30 yd range | Instant
  1. Rank 1: The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Row 4 · Column 1 · Tree: Balance
Vengeance Vengeance Ranks 1–5 Changed Requires Improved Moonfire
  1. Rank 1: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
  2. Rank 2: Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.
  3. Rank 3: Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.
  4. Rank 4: Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.
  5. Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Row 4 · Column 2 · Tree: Balance
Improved Starfire Improved Starfire Ranks 1–5 Changed
  1. Rank 1: Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
  2. Rank 2: Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.
  3. Rank 3: Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.
  4. Rank 4: Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.
  5. Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Row 4 · Column 3 · Tree: Balance
Overgrowth Overgrowth Ranks 1–2 NEW in Forever
  1. Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1.
  2. Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Row 5 · Column 1 · Tree: Balance
Nature's Grace Nature's Grace Ranks 1–1 Changed
  1. Rank 1: All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Row 5 · Column 2 · Tree: Balance
Eclipse Eclipse Ranks 1–3 NEW in Forever
  1. Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
  2. Rank 2: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.
  3. Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Row 5 · Column 3 · Tree: Balance
Moonfury Moonfury Ranks 1–5 Changed
  1. Rank 1: Increases the damage done by your Arcane and Nature spells by 2%.
  2. Rank 2: Increases the damage done by your Arcane and Nature spells by 4%.
  3. Rank 3: Increases the damage done by your Arcane and Nature spells by 6%.
  4. Rank 4: Increases the damage done by your Arcane and Nature spells by 8%.
  5. Rank 5: Increases the damage done by your Arcane and Nature spells by 10%.
Row 6 · Column 2 · Tree: Balance
Moonkin Form Moonkin Form Ranks 1–1 Changed Active
35% of base mana | Instant
  1. Rank 1: Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Row 7 · Column 2 · Tree: Balance

Removed from Classic Balance (5)

The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.

Feral Combat Feral Combat

Feral Combat has 20 talents across 7 rows. Shifting Power, Primal Bite, Improved Shifting Power, Natural Instinct are new in Forever. The final row includes Berserk.

Ferocity Ferocity Ranks 1–5 Changed
  1. Rank 1: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
  2. Rank 2: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
  3. Rank 3: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
  4. Rank 4: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
  5. Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Row 1 · Column 2 · Tree: Feral Combat
Heart of the Wild Heart of the Wild Ranks 1–5 Changed
  1. Rank 1: Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
  2. Rank 2: Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.
  3. Rank 3: Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.
  4. Rank 4: Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.
  5. Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Row 1 · Column 3 · Tree: Feral Combat
Feral Swiftness Feral Swiftness Ranks 1–2 Changed
  1. Rank 1: Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
  2. Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Row 2 · Column 1 · Tree: Feral Combat
Feral Instinct Feral Instinct Ranks 1–3 Changed
  1. Rank 1: Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
  2. Rank 2: Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.
  3. Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Row 2 · Column 2 · Tree: Feral Combat
Brutal Impact Brutal Impact Ranks 1–2 Changed
  1. Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
  2. Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Row 2 · Column 3 · Tree: Feral Combat
Thick Hide Thick Hide Ranks 1–3 Changed
  1. Rank 1: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
  2. Rank 2: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
  3. Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Row 2 · Column 4 · Tree: Feral Combat
Shredding Attacks Shredding Attacks Ranks 1–3 Changed
  1. Rank 1: Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
  2. Rank 2: Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.
  3. Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Row 3 · Column 1 · Tree: Feral Combat
Savage Fury Savage Fury Ranks 1–2 Changed
  1. Rank 1: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
  2. Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Row 3 · Column 2 · Tree: Feral Combat
Feral Charge Feral Charge Ranks 1–1 Changed Active
5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Requires Bear Form, Dire Bear Form
  1. Rank 1: Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Row 3 · Column 3 · Tree: Feral Combat
Sharpened Claws Sharpened Claws Ranks 1–2 Changed
  1. Rank 1: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
  2. Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Row 3 · Column 4 · Tree: Feral Combat
Shifting Power Shifting Power Ranks 1–1 NEW in Forever Active Requires Shredding Attacks
55% of base mana | Instant | 16 sec cooldown | Requires Cat Form
  1. Rank 1: Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Row 4 · Column 1 · Tree: Feral Combat
Primal Bite Primal Bite Ranks 1–1 NEW in Forever Active Requires Savage Fury
20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Bear Form, Dire Bear Form
  1. Rank 1: Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Row 4 · Column 2 · Tree: Feral Combat
Predatory Strikes Predatory Strikes Ranks 1–3 Changed
  1. Rank 1: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
  2. Rank 2: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.
  3. Rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Row 4 · Column 3 · Tree: Feral Combat
Blood Frenzy Blood Frenzy Ranks 1–2 Changed Requires Sharpened Claws
  1. Rank 1: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
  2. Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Row 4 · Column 4 · Tree: Feral Combat
Improved Shifting Power Improved Shifting Power Ranks 1–2 NEW in Forever Requires Shifting Power
  1. Rank 1: Reduces the cooldown of your Shifting Power spell by 4 sec.
  2. Rank 2: Reduces the cooldown of your Shifting Power spell by 8 sec.
Row 5 · Column 1 · Tree: Feral Combat
Leader of the Pack Leader of the Pack Ranks 1–1 Changed
  1. Rank 1: While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
Row 5 · Column 2 · Tree: Feral Combat
Natural Instinct Natural Instinct Ranks 1–2 NEW in Forever
  1. Rank 1: Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
  2. Rank 2: Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Row 5 · Column 4 · Tree: Feral Combat
Natural Reaction Natural Reaction Ranks 1–5 NEW in Forever
  1. Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
  2. Rank 2: Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.
  3. Rank 3: Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.
  4. Rank 4: Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.
  5. Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Row 6 · Column 1 · Tree: Feral Combat
Rend and Tear Rend and Tear Ranks 1–5 NEW in Forever Requires Predatory Strikes
  1. Rank 1: Increases damage done by your melee abilities on Bleeding targets by 2%.
  2. Rank 2: Increases damage done by your melee abilities on Bleeding targets by 4%.
  3. Rank 3: Increases damage done by your melee abilities on Bleeding targets by 6%.
  4. Rank 4: Increases damage done by your melee abilities on Bleeding targets by 8%.
  5. Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.
Row 6 · Column 3 · Tree: Feral Combat
Berserk Berserk Ranks 1–1 NEW in Forever Active Requires Leader of the Pack
Instant | 3 min cooldown | Requires Cat Form, Bear Form, Dire Bear Form
  1. Rank 1: Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Row 7 · Column 2 · Tree: Feral Combat

Removed from Classic Feral Combat (2)

The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.

Restoration Restoration

Restoration has 16 talents across 7 rows. Gift of the Earthmother, Living Spirit, Wild Growth are new in Forever. The final row includes Wild Growth.

Nature's Focus Nature's Focus Ranks 1–5 Changed
  1. Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
  2. Rank 2: Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
  3. Rank 3: Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
  4. Rank 4: Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
  5. Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Row 1 · Column 2 · Tree: Restoration
Furor Furor Ranks 1–5 Changed
  1. Rank 1: Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
  2. Rank 2: Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per second spent outside Bear Form or Dire Bear Form, up to 40 Energy.
  3. Rank 3: Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per second spent outside Bear Form or Dire Bear Form, up to 60 Energy.
  4. Rank 4: Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per second spent outside Bear Form or Dire Bear Form, up to 80 Energy.
  5. Rank 5: Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
Row 1 · Column 3 · Tree: Restoration
Naturalist Naturalist Ranks 1–5 Changed
  1. Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
  2. Rank 2: Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
  3. Rank 3: Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
  4. Rank 4: Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
  5. Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Row 2 · Column 1 · Tree: Restoration
Subtlety Subtlety Ranks 1–3 Changed
  1. Rank 1: Reduces the threat generated by your Nature and Arcane spells by 10%.
  2. Rank 2: Reduces the threat generated by your Nature and Arcane spells by 20%.
  3. Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%.
Row 2 · Column 2 · Tree: Restoration
Natural Shapeshifter Natural Shapeshifter Ranks 1–3 Moved
  1. Rank 1: Reduces the mana cost of all shapeshifting by 10%.
  2. Rank 2: Reduces the mana cost of all shapeshifting by 20%.
  3. Rank 3: Reduces the mana cost of all shapeshifting by 30%.
Row 2 · Column 3 · Tree: Restoration
Reflection Reflection Ranks 1–3 Changed
  1. Rank 1: Allows 17% of your Mana regeneration to continue while casting.
  2. Rank 2: Allows 33% of your Mana regeneration to continue while casting.
  3. Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Row 3 · Column 2 · Tree: Restoration
Gift of Nature Gift of Nature Ranks 1–5 Changed
  1. Rank 1: Increases the effect of all your healing spells by 2%.
  2. Rank 2: Increases the effect of all your healing spells by 4%.
  3. Rank 3: Increases the effect of all your healing spells by 6%.
  4. Rank 4: Increases the effect of all your healing spells by 8%.
  5. Rank 5: Increases the effect of all your healing spells by 10%.
Row 3 · Column 3 · Tree: Restoration
Gift of the Earthmother Gift of the Earthmother Ranks 1–1 NEW in Forever
  1. Rank 1: Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Row 3 · Column 4 · Tree: Restoration
Tranquil Spirit Tranquil Spirit Ranks 1–5
  1. Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
  2. Rank 2: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
  3. Rank 3: Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
  4. Rank 4: Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
  5. Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Row 4 · Column 2 · Tree: Restoration
Improved Rejuvenation Improved Rejuvenation Ranks 1–3 Moved
  1. Rank 1: Increases the effect of your Rejuvenation spell by 5%.
  2. Rank 2: Increases the effect of your Rejuvenation spell by 10%.
  3. Rank 3: Increases the effect of your Rejuvenation spell by 15%.
Row 4 · Column 3 · Tree: Restoration
Swiftmend Swiftmend Ranks 1–1 Changed Active
20% of base mana | 40 yd range | Instant | 15 sec cooldown
  1. Rank 1: Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Row 4 · Column 4 · Tree: Restoration
Nature's Swiftness Nature's Swiftness Ranks 1–1 Active Requires Naturalist
Instant | 3 min cooldown
  1. Rank 1: When activated, your next Nature spell becomes an instant cast spell.
Row 5 · Column 1 · Tree: Restoration
Living Spirit Living Spirit Ranks 1–3 NEW in Forever
  1. Rank 1: Increases your Spirit by 5%.
  2. Rank 2: Increases your Spirit by 10%.
  3. Rank 3: Increases your Spirit by 15%.
Row 5 · Column 2 · Tree: Restoration
Improved Tranquility Improved Tranquility Ranks 1–2 Changed
  1. Rank 1: Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
  2. Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Row 5 · Column 4 · Tree: Restoration
Improved Regrowth Improved Regrowth Ranks 1–5 Changed Requires Improved Rejuvenation
  1. Rank 1: Increases the critical effect chance of your Regrowth spell by 10%.
  2. Rank 2: Increases the critical effect chance of your Regrowth spell by 20%.
  3. Rank 3: Increases the critical effect chance of your Regrowth spell by 30%.
  4. Rank 4: Increases the critical effect chance of your Regrowth spell by 40%.
  5. Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.
Row 6 · Column 3 · Tree: Restoration
Wild Growth Wild Growth Ranks 1–1 NEW in Forever Active Requires Living Spirit
550 Mana | 40 yd range | Instant | 6 sec cooldown
  1. Rank 1: Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Row 7 · Column 2 · Tree: Restoration

Removed from Classic Restoration (2)

The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.

Druid Talent Changes in WoW Forever Beta

Some Druid talents have changed since earlier beta builds. 3 were renamed and 1 was removed during the beta. The old names and their replacements are listed below to help you adapt an older build.

Druid talent reference FAQs

How do I read this talent tree?

Top down. Row 1 is open from the start; every 5 points you spend in one tree unlocks the next row in that same tree. Balance, Feral Combat, Restoration all work this way. A row 4 talent needs 15 points in the rows above it before it opens.

What does each rank do?

Every Druid talent lists its ranks in the exact beta-client wording. Rank 1 is the weakest version and the final rank is the full-strength effect. Read rank 1 first, then decide how many points the talent deserves.

What do the NEW and Changed tags mean?

NEW means the talent never existed in Classic. It is Forever-only. Changed means the Classic talent still exists but works differently now. Active means you press a button to use it; everything else just happens.

What Druid talent changes happened in the beta?

King of the Jungle was removed in build 70009. Mangle was renamed to Primal Bite, Primal Fury was renamed to Blood Frenzy and Predatory Instincts was renamed to Natural Instinct in build 70009. The section above lists what each one did and what replaced it.

Take it to the Druid calculator

Try your choices in the Druid calculator, or adapt a starter build for your preferred role.

For learned abilities, browse all Druid spells, including their ranks and changes from Classic.