WoW Forever Druid Talents: Trees, Ranks & Changes
Druids are the jack of all trades. Balance casts from range in Moonkin form, Feral fights in cat form or tanks in bear form, and Restoration heals with heal-over-time spells.
Compare talent ranks and prerequisites across Balance, Feral Combat, Restoration. Once you have chosen the talents for your role, plan your points in the Druid calculator.
Druid talent ranks, tags and requirements
- Read rank 1 first, then compare the final rank with the point cost. Every Druid talent shows its full beta-client wording.
- The tags explain the difference from Classic: NEW is Forever-only, Changed keeps the talent but alters its effect, and Active means you press a button to use it.
- Deeper rows require points in the same tree. A row 4 talent needs 15 points in the rows above it, so plan from the top down.
Balance
Balance has 16 talents across 7 rows. Genesis, Nature's Majesty, Nature's Splendor, Overgrowth are new in Forever. The final row includes Moonkin Form.
- Rank 1: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
- Rank 2: Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.
- Rank 3: Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.
- Rank 4: Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.
- Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
- Rank 1: Increases the periodic damage and healing done by your spells and abilities by 1%.
- Rank 2: Increases the periodic damage and healing done by your spells and abilities by 2%.
- Rank 3: Increases the periodic damage and healing done by your spells and abilities by 3%.
- Rank 4: Increases the periodic damage and healing done by your spells and abilities by 4%.
- Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.
- Rank 1: Reduces the Mana cost of your damaging spells by 8%.
- Rank 2: Reduces the Mana cost of your damaging spells by 17%.
- Rank 3: Reduces the Mana cost of your damaging spells by 25%.
- Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%.
- Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.
- Rank 1: Increases your critical strike chance with spells and melee attacks by 2%.
- Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
- Rank 1: Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
- Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
- Rank 1: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
- Rank 2: Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.
- Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
- Rank 1: Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
- Rank 1: The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
- Rank 1: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
- Rank 2: Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.
- Rank 3: Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.
- Rank 4: Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.
- Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
- Rank 1: Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
- Rank 2: Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.
- Rank 3: Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.
- Rank 4: Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.
- Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
- Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1.
- Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
- Rank 1: All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
- Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
- Rank 2: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.
- Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
- Rank 1: Increases the damage done by your Arcane and Nature spells by 2%.
- Rank 2: Increases the damage done by your Arcane and Nature spells by 4%.
- Rank 3: Increases the damage done by your Arcane and Nature spells by 6%.
- Rank 4: Increases the damage done by your Arcane and Nature spells by 8%.
- Rank 5: Increases the damage done by your Arcane and Nature spells by 10%.
- Rank 1: Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Removed from Classic Balance (5)
The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.
- Nature's Grasp (was 1 ranks, row 1). While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
- Improved Nature's Grasp (was 4 ranks, row 1). Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
- Natural Weapons (was 5 ranks, row 2). Increases the damage you deal with physical attacks in all forms by 2%.
- Improved Thorns (was 3 ranks, row 3). Increases damage caused by your Thorns spell by 25%.
- Omen of Clarity (was 1 ranks, row 3). Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Feral Combat
Feral Combat has 20 talents across 7 rows. Shifting Power, Primal Bite, Improved Shifting Power, Natural Instinct are new in Forever. The final row includes Berserk.
- Rank 1: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
- Rank 2: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
- Rank 3: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
- Rank 4: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
- Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
- Rank 1: Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
- Rank 2: Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.
- Rank 3: Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.
- Rank 4: Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.
- Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
- Rank 1: Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
- Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
- Rank 1: Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
- Rank 2: Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.
- Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
- Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
- Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
- Rank 1: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Rank 2: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Rank 1: Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
- Rank 2: Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.
- Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
- Rank 1: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
- Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
- Rank 1: Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
- Rank 1: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
- Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
- Rank 1: Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
- Rank 1: Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
- Rank 1: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
- Rank 2: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.
- Rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
- Rank 1: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
- Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
- Rank 1: Reduces the cooldown of your Shifting Power spell by 4 sec.
- Rank 2: Reduces the cooldown of your Shifting Power spell by 8 sec.
- Rank 1: While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
- Rank 1: Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
- Rank 2: Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
- Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
- Rank 2: Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.
- Rank 3: Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.
- Rank 4: Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.
- Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
- Rank 1: Increases damage done by your melee abilities on Bleeding targets by 2%.
- Rank 2: Increases damage done by your melee abilities on Bleeding targets by 4%.
- Rank 3: Increases damage done by your melee abilities on Bleeding targets by 6%.
- Rank 4: Increases damage done by your melee abilities on Bleeding targets by 8%.
- Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.
- Rank 1: Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Removed from Classic Feral Combat (2)
The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.
- Feral Aggression (was 5 ranks, row 1). Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
- Faerie Fire (Feral) (was 1 ranks, row 5). Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
Restoration
Restoration has 16 talents across 7 rows. Gift of the Earthmother, Living Spirit, Wild Growth are new in Forever. The final row includes Wild Growth.
- Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 2: Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 3: Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 4: Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 1: Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
- Rank 2: Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per second spent outside Bear Form or Dire Bear Form, up to 40 Energy.
- Rank 3: Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per second spent outside Bear Form or Dire Bear Form, up to 60 Energy.
- Rank 4: Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per second spent outside Bear Form or Dire Bear Form, up to 80 Energy.
- Rank 5: Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
- Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
- Rank 2: Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
- Rank 3: Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
- Rank 4: Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
- Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
- Rank 1: Reduces the threat generated by your Nature and Arcane spells by 10%.
- Rank 2: Reduces the threat generated by your Nature and Arcane spells by 20%.
- Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%.
- Rank 1: Reduces the mana cost of all shapeshifting by 10%.
- Rank 2: Reduces the mana cost of all shapeshifting by 20%.
- Rank 3: Reduces the mana cost of all shapeshifting by 30%.
- Rank 1: Allows 17% of your Mana regeneration to continue while casting.
- Rank 2: Allows 33% of your Mana regeneration to continue while casting.
- Rank 3: Allows 50% of your Mana regeneration to continue while casting.
- Rank 1: Increases the effect of all your healing spells by 2%.
- Rank 2: Increases the effect of all your healing spells by 4%.
- Rank 3: Increases the effect of all your healing spells by 6%.
- Rank 4: Increases the effect of all your healing spells by 8%.
- Rank 5: Increases the effect of all your healing spells by 10%.
- Rank 1: Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
- Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
- Rank 2: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
- Rank 3: Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
- Rank 4: Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
- Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
- Rank 1: Increases the effect of your Rejuvenation spell by 5%.
- Rank 2: Increases the effect of your Rejuvenation spell by 10%.
- Rank 3: Increases the effect of your Rejuvenation spell by 15%.
- Rank 1: Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
- Rank 1: When activated, your next Nature spell becomes an instant cast spell.
- Rank 1: Increases your Spirit by 5%.
- Rank 2: Increases your Spirit by 10%.
- Rank 3: Increases your Spirit by 15%.
- Rank 1: Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
- Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
- Rank 1: Increases the critical effect chance of your Regrowth spell by 10%.
- Rank 2: Increases the critical effect chance of your Regrowth spell by 20%.
- Rank 3: Increases the critical effect chance of your Regrowth spell by 30%.
- Rank 4: Increases the critical effect chance of your Regrowth spell by 40%.
- Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.
- Rank 1: Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Removed from Classic Restoration (2)
The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.
- Improved Mark of the Wild (was 5 ranks, row 1). Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
- Improved Enrage (was 2 ranks, row 2). The Enrage ability now instantly generates 5 Rage.
Druid Talent Changes in WoW Forever Beta
Some Druid talents have changed since earlier beta builds. 3 were renamed and 1 was removed during the beta. The old names and their replacements are listed below to help you adapt an older build.
- Mangle was a Feral Combat talent in row 4. Mangled the target for 100% normal damage plus 26. It cost 20 rage, had a 6 second cooldown, and needed Savage Fury maxed first. In build 70009 it was renamed to Primal Bite. Same row, same cost, same effect, only the name changed.
- Primal Fury was a Feral Combat talent in row 4. Gave Bear Form crits a chance at bonus rage and Cat Form crits a chance at a bonus combo point. In build 70009 it was renamed to Blood Frenzy. Identical effect at both ranks, only the name changed.
- King of the Jungle was a Feral Combat talent in row 5. Tiger's Fury instantly granted 20 Energy per rank, up to 60. It was removed in build 70170. Tiger's Fury was taken out of the game as well, leaving this talent with no purpose.
- Predatory Instincts was a Feral Combat talent in row 5. Increased the critical strike damage bonus of melee abilities by 10% per rank, up to 20%. In build 70291 it was renamed to Natural Instinct. Same position and crit effect, plus a new spell-healing bonus.
Druid talent reference FAQs
How do I read this talent tree?
Top down. Row 1 is open from the start; every 5 points you spend in one tree unlocks the next row in that same tree. Balance, Feral Combat, Restoration all work this way. A row 4 talent needs 15 points in the rows above it before it opens.
What does each rank do?
Every Druid talent lists its ranks in the exact beta-client wording. Rank 1 is the weakest version and the final rank is the full-strength effect. Read rank 1 first, then decide how many points the talent deserves.
What do the NEW and Changed tags mean?
NEW means the talent never existed in Classic. It is Forever-only. Changed means the Classic talent still exists but works differently now. Active means you press a button to use it; everything else just happens.
What Druid talent changes happened in the beta?
King of the Jungle was removed in build 70009. Mangle was renamed to Primal Bite, Primal Fury was renamed to Blood Frenzy and Predatory Instincts was renamed to Natural Instinct in build 70009. The section above lists what each one did and what replaced it.
Take it to the Druid calculator
Try your choices in the Druid calculator, or adapt a starter build for your preferred role.
For learned abilities, browse all Druid spells, including their ranks and changes from Classic.
