WoW Forever Hunter Talents: Trees, Ranks & Changes
Hunters fight at range, usually with a pet at their side. Beast Mastery leans on the pet to do the heavy lifting, Marksmanship is pure sharpshooting, and Survival mixes traps and melee for the messy close-range work.
Compare talent ranks and prerequisites across Beast Mastery, Marksmanship, Survival. Once you have chosen the talents for your role, plan your points in the Hunter calculator.
Hunter talent ranks, tags and requirements
- Read rank 1 first, then compare the final rank with the point cost. Every Hunter talent shows its full beta-client wording.
- The tags explain the difference from Classic: NEW is Forever-only, Changed keeps the talent but alters its effect, and Active means you press a button to use it.
- Deeper rows require points in the same tree. A row 4 talent needs 15 points in the rows above it, so plan from the top down.
Beast Mastery
Beast Mastery has 16 talents across 7 rows. Focused Fire, Summon Hawk are new in Forever. The final row includes Bestial Wrath.
- Rank 1: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
- Rank 2: While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
- Rank 3: While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
- Rank 4: While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
- Rank 5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
- Rank 1: Increases the Health and Armor of your pets by 3%.
- Rank 2: Increases the Health and Armor of your pets by 6%.
- Rank 3: Increases the Health and Armor of your pets by 9%.
- Rank 4: Increases the Health and Armor of your pets by 12%.
- Rank 5: Increases the Health and Armor of your pets by 15%.
- Rank 1: Increases all damage you and your pet deal by 1% while your pet is active.
- Rank 2: Increases all damage you and your pet deal by 2% while your pet is active.
- Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Rank 2: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Rank 3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
- Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
- Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
- Rank 2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
- Rank 1: Increases the movement speed of your pets by 30%.
- Rank 1: Increases the damage done by your pets and hawks by 3%.
- Rank 2: Increases the damage done by your pets and hawks by 6%.
- Rank 3: Increases the damage done by your pets and hawks by 9%.
- Rank 4: Increases the damage done by your pets and hawks by 12%.
- Rank 5: Increases the damage done by your pets and hawks by 15%.
- Rank 1: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
- Rank 2: Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
- Rank 1: Increases the critical strike chance of your pets and hawks by 2%.
- Rank 2: Increases the critical strike chance of your pets and hawks by 4%.
- Rank 3: Increases the critical strike chance of your pets and hawks by 6%.
- Rank 4: Increases the critical strike chance of your pets and hawks by 8%.
- Rank 5: Increases the critical strike chance of your pets and hawks by 10%.
- Rank 1: Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
- Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
- Rank 2: While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
- Rank 1: Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
- Rank 1: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
- Rank 2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
- Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Rank 2: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Rank 3: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Rank 4: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Rank 5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Rank 1: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Removed from Classic Beast Mastery (2)
The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.
- Improved Eyes of the Beast (was 2 ranks, row 2). Increases the duration of your Eyes of the Beast by 30 sec.
- Thick Hide (was 3 ranks, row 2). Increases the Armor rating of your pets by 10%.
Marksmanship
Marksmanship has 16 talents across 7 rows. Careful Aim, Rapid Killing, Lone Wolf, Rapid Recuperation are new in Forever. The final row includes Sniper Shot.
- Rank 1: Increases the range of your ranged weapons by 2 yards.
- Rank 2: Increases the range of your ranged weapons by 4 yards.
- Rank 3: Increases the range of your ranged weapons by 6 yards.
- Rank 1: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
- Rank 2: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
- Rank 3: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
- Rank 4: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
- Rank 5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
- Rank 1: Increases your critical strike chance with all attacks by 1%.
- Rank 2: Increases your critical strike chance with all attacks by 2%.
- Rank 3: Increases your critical strike chance with all attacks by 3%.
- Rank 4: Increases your critical strike chance with all attacks by 4%.
- Rank 5: Increases your critical strike chance with all attacks by 5%.
- Rank 1: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
- Rank 2: Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
- Rank 3: Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
- Rank 1: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
- Rank 2: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
- Rank 3: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
- Rank 4: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
- Rank 5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
- Rank 1: Increases your Attack Power by 20% of your Intellect.
- Rank 2: Increases your Attack Power by 40% of your Intellect.
- Rank 3: Increases your Attack Power by 60% of your Intellect.
- Rank 4: Increases your Attack Power by 80% of your Intellect.
- Rank 5: Increases your Attack Power by 100% of your Intellect.
- Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
- Rank 2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
- Rank 1: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Rank 2: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Rank 3: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Rank 4: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Rank 5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Rank 1: You deal 20% increased damage with all attacks while you do not have an active pet.
- Rank 1: Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
- Rank 1: Increases the critical strike damage bonus on all ranged abilities by 6%.
- Rank 2: Increases the critical strike damage bonus on all ranged abilities by 12%.
- Rank 3: Increases the critical strike damage bonus on all ranged abilities by 18%.
- Rank 4: Increases the critical strike damage bonus on all ranged abilities by 24%.
- Rank 5: Increases the critical strike damage bonus on all ranged abilities by 30%.
- Rank 1: Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
- Rank 2: Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.
- Rank 1: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
- Rank 2: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
- Rank 3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
- Rank 1: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
- Rank 1: Increases the damage you deal with ranged weapons by 1%.
- Rank 2: Increases the damage you deal with ranged weapons by 2%.
- Rank 3: Increases the damage you deal with ranged weapons by 3%.
- Rank 4: Increases the damage you deal with ranged weapons by 4%.
- Rank 5: Increases the damage you deal with ranged weapons by 5%.
- Rank 1: A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Removed from Classic Marksmanship (3)
The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.
- Improved Hunter's Mark (was 5 ranks, row 2). Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
- Aimed Shot (was 1 ranks, row 3). An aimed shot that increases ranged damage by 70.
- Improved Scorpid Sting (was 3 ranks, row 5). Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.
Survival
Survival has 18 talents across 7 rows. Improved Tracking, Survival Tactics, Predator's Edge, Resourcefulness are new in Forever. The final row includes Lacerating Strikes.
- Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
- Rank 2: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
- Rank 3: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
- Rank 4: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
- Rank 5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
- Rank 1: Increases your Parry chance by 1%.
- Rank 2: Increases your Parry chance by 2%.
- Rank 3: Increases your Parry chance by 3%.
- Rank 4: Increases your Parry chance by 4%.
- Rank 5: Increases your Parry chance by 5%.
- Rank 1: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
- Rank 2: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
- Rank 3: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
- Rank 4: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
- Rank 5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
- Rank 1: Increases the critical strike chance of all your melee abilities by 2%.
- Rank 2: Increases the critical strike chance of all your melee abilities by 4%.
- Rank 1: Increases your total Health by 2%.
- Rank 2: Increases your total Health by 4%.
- Rank 3: Increases your total Health by 6%.
- Rank 4: Increases your total Health by 8%.
- Rank 5: Increases your total Health by 10%.
- Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
- Rank 2: Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
- Rank 3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
- Rank 1: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
- Rank 2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
- Rank 1: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
- Rank 2: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
- Rank 3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
- Rank 1: When activated, increases your Dodge and Parry chance by 25% for 10 sec.
- Rank 1: Increases your chance to hit with your Trap and Feign Death abilities by 5%.
- Rank 2: Increases your chance to hit with your Trap and Feign Death abilities by 10%.
- Rank 1: Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
- Rank 2: Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.
- Rank 3: Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.
- Rank 4: Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.
- Rank 5: Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
- Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
- Rank 1: Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
- Rank 2: Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
- Rank 1: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
- Rank 2: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
- Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%.
- Rank 2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.
- Rank 1: A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
- Rank 1: Increases your Agility by 2%.
- Rank 2: Increases your Agility by 4%.
- Rank 3: Increases your Agility by 6%.
- Rank 4: Increases your Agility by 8%.
- Rank 5: Increases your Agility by 10%.
- Rank 1: Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Removed from Classic Survival (6)
The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.
- Monster Slaying (was 3 ranks, row 1). Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
- Humanoid Slaying (was 3 ranks, row 1). Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
- Trap Mastery (was 2 ranks, row 4). Decreases the chance enemies will resist trap effects by 5%.
- Improved Feign Death (was 2 ranks, row 4). Reduces the chance your Feign Death ability will be resisted by 2%.
- Killer Instinct (was 3 ranks, row 5). Increases your critical strike chance with all attacks by 1%.
- Wyvern Sting (was 1 ranks, row 7). A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
Hunter talent reference FAQs
How do I read this talent tree?
Top down. Row 1 is open from the start; every 5 points you spend in one tree unlocks the next row in that same tree. Beast Mastery, Marksmanship, Survival all work this way. A row 4 talent needs 15 points in the rows above it before it opens.
What does each rank do?
Every Hunter talent lists its ranks in the exact beta-client wording. Rank 1 is the weakest version and the final rank is the full-strength effect. Read rank 1 first, then decide how many points the talent deserves.
What do the NEW and Changed tags mean?
NEW means the talent never existed in Classic. It is Forever-only. Changed means the Classic talent still exists but works differently now. Active means you press a button to use it; everything else just happens.
Take it to the Hunter calculator
Try your choices in the Hunter calculator, or adapt a starter build for your preferred role.
For learned abilities, browse all Hunter spells, including their ranks and changes from Classic.
