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Mage Mage talent reference

Mages are glass cannons: huge damage, very little armour. Arcane is about mana control and burst windows, Fire is raw damage output, and Frost slows and freezes everything, which also makes it the friendliest spec for levelling.

How to read this Mage reference

Arcane Arcane

Arcane runs 18 talents across 7 rows. Arcane Geometry, Arcane Blast, Missile Barrage are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Arcane Power.

Wand Specialization Wand Specialization Ranks 1–2 Moved
  1. Rank 1: Increases your damage with Wands by 13%.
  2. Rank 2: Increases your damage with Wands by 25%.
Row 1 · Column 1 · Tree: Arcane
Arcane Focus Arcane Focus Ranks 1–5 Changed
  1. Rank 1: Improves your chance to hit with Arcane spells by 1%.
  2. Rank 2: Improves your chance to hit with Arcane spells by 2%.
  3. Rank 3: Improves your chance to hit with Arcane spells by 3%.
  4. Rank 4: Improves your chance to hit with Arcane spells by 4%.
  5. Rank 5: Improves your chance to hit with Arcane spells by 5%.
Row 1 · Column 2 · Tree: Arcane
Improved Channeling Improved Channeling Ranks 1–5 Changed
  1. Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
  2. Rank 2: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.
  3. Rank 3: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
  4. Rank 4: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.
  5. Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Row 1 · Column 3 · Tree: Arcane
Arcane Subtlety Arcane Subtlety Ranks 1–2 Changed
  1. Rank 1: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
  2. Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Row 2 · Column 1 · Tree: Arcane
Magic Absorption Magic Absorption Ranks 1–2 Changed
  1. Rank 1: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
  2. Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Row 2 · Column 2 · Tree: Arcane
Arcane Concentration Arcane Concentration Ranks 1–5
  1. Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  2. Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  3. Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  4. Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  5. Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 2 · Column 3 · Tree: Arcane
Arcane Resilience Arcane Resilience Ranks 1–2 Changed
  1. Rank 1: Increases your Armor by an amount equal to 25% of your Intellect.
  2. Rank 2: Increases your Armor by an amount equal to 50% of your Intellect.
Row 2 · Column 4 · Tree: Arcane
Arcane Geometry Arcane Geometry Ranks 1–2 NEW in Forever
  1. Rank 1: Increases the range of your Arcane spells by 3 yards.
  2. Rank 2: Increases the range of your Arcane spells by 6 yards.
Row 3 · Column 1 · Tree: Arcane
Arcane Impact Arcane Impact Ranks 1–3 Changed
  1. Rank 1: Increases the critical strike chance of your Arcane spells by 2%.
  2. Rank 2: Increases the critical strike chance of your Arcane spells by 4%.
  3. Rank 3: Increases the critical strike chance of your Arcane spells by 6%.
Row 3 · Column 2 · Tree: Arcane
Arcane Blast Arcane Blast Ranks 1–1 NEW in Forever Active
15% of base mana | 30 yd range | 2.5 sec cast
  1. Rank 1: Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Row 3 · Column 4 · Tree: Arcane
Arcane Shielding Arcane Shielding Ranks 1–2 Changed
  1. Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
  2. Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Row 4 · Column 1 · Tree: Arcane
Improved Counterspell Improved Counterspell Ranks 1–2 Changed
  1. Rank 1: Your Counterspell also Silences the target for 2 sec.
  2. Rank 2: Your Counterspell also Silences the target for 4 sec.
Row 4 · Column 2 · Tree: Arcane
Arcane Meditation Arcane Meditation Ranks 1–3 Changed Requires Arcane Concentration
  1. Rank 1: Allows 17% of your Mana regeneration to continue while casting.
  2. Rank 2: Allows 33% of your Mana regeneration to continue while casting.
  3. Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Row 4 · Column 3 · Tree: Arcane
Missile Barrage Missile Barrage Ranks 1–1 NEW in Forever
  1. Rank 1: Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Row 4 · Column 4 · Tree: Arcane
Presence of Mind Presence of Mind Ranks 1–1 Active
Instant | 3 min cooldown
  1. Rank 1: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Row 5 · Column 2 · Tree: Arcane
Arcane Mind Arcane Mind Ranks 1–5 Changed
  1. Rank 1: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
  2. Rank 2: Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
  3. Rank 3: Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
  4. Rank 4: Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
  5. Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Row 5 · Column 3 · Tree: Arcane
Arcane Instability Arcane Instability Ranks 1–3 Changed
  1. Rank 1: Increases the damage done by your spells by 1% and your critical strike chance by 1%.
  2. Rank 2: Increases the damage done by your spells by 2% and your critical strike chance by 2%.
  3. Rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Row 6 · Column 3 · Tree: Arcane
Arcane Power Arcane Power Ranks 1–1 Changed Active Requires Presence of Mind
Instant | 3 min cooldown
  1. Rank 1: For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Row 7 · Column 2 · Tree: Arcane

Gone from Classic Arcane (1)

These talents were in this tree in Classic Era but are gone in Forever. If an old favourite build is not feeling right, this list is the first place to check.

Fire Fire

Fire runs 17 talents across 7 rows. Hot Streak is the new Forever addition here. Read it properly before you spend points. The row 7 payoffs are Combustion.

Wake of Fire Wake of Fire Ranks 1–2 Changed
  1. Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
  2. Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
Row 1 · Column 1 · Tree: Fire
Incineration Incineration Ranks 1–3 Changed
  1. Rank 1: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
  2. Rank 2: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
  3. Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Row 1 · Column 2 · Tree: Fire
Improved Fireball Improved Fireball Ranks 1–5 Changed
  1. Rank 1: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
  2. Rank 2: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
  3. Rank 3: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
  4. Rank 4: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
  5. Rank 5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Row 1 · Column 3 · Tree: Fire
Ignite Ignite Ranks 1–5
  1. Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
  2. Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
  3. Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
  4. Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
  5. Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Row 2 · Column 1 · Tree: Fire
Flame Throwing Flame Throwing Ranks 1–2
  1. Rank 1: Increases the range of your Fire spells by 3 yards.
  2. Rank 2: Increases the range of your Fire spells by 6 yards.
Row 2 · Column 2 · Tree: Fire
Impact Impact Ranks 1–3 Changed
  1. Rank 1: Gives your Fire spells a 3% chance to stun the target for 2 sec.
  2. Rank 2: Gives your Fire spells a 7% chance to stun the target for 2 sec.
  3. Rank 3: Gives your Fire spells a 10% chance to stun the target for 2 sec.
Row 2 · Column 3 · Tree: Fire
Burning Soul Burning Soul Ranks 1–3 Changed
  1. Rank 1: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
  2. Rank 2: Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
  3. Rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Row 3 · Column 1 · Tree: Fire
Improved Flamestrike Improved Flamestrike Ranks 1–3
  1. Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.
  2. Rank 2: Increases the critical strike chance of your Flamestrike spell by 10%.
  3. Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.
Row 3 · Column 2 · Tree: Fire
Pyroblast Pyroblast Ranks 1–1 Changed Active
125 Mana | 35 yd range | 6 sec cast
  1. Rank 1: Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Row 3 · Column 3 · Tree: Fire
Improved Scorch Improved Scorch Ranks 1–3 Changed
  1. Rank 1: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
  2. Rank 2: Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
  3. Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Row 4 · Column 1 · Tree: Fire
Improved Fire Ward Improved Fire Ward Ranks 1–2
  1. Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
  2. Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Row 4 · Column 2 · Tree: Fire
Hot Streak Hot Streak Ranks 1–1 NEW in Forever Requires Pyroblast
  1. Rank 1: Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Row 4 · Column 3 · Tree: Fire
Master of Elements Master of Elements Ranks 1–3 Changed
  1. Rank 1: Your Fire and Frost critical strikes will refund 10% of their base mana cost.
  2. Rank 2: Your Fire and Frost critical strikes will refund 20% of their base mana cost.
  3. Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Row 4 · Column 4 · Tree: Fire
Critical Mass Critical Mass Ranks 1–3
  1. Rank 1: Increases the critical strike chance of your Fire spells by 2%.
  2. Rank 2: Increases the critical strike chance of your Fire spells by 4%.
  3. Rank 3: Increases the critical strike chance of your Fire spells by 6%.
Row 5 · Column 2 · Tree: Fire
Blast Wave Blast Wave Ranks 1–1 Changed Active
215 Mana | Instant | 45 sec cooldown
  1. Rank 1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Row 5 · Column 3 · Tree: Fire
Fire Power Fire Power Ranks 1–5
  1. Rank 1: Increases the damage done by your Fire spells by 2%.
  2. Rank 2: Increases the damage done by your Fire spells by 4%.
  3. Rank 3: Increases the damage done by your Fire spells by 6%.
  4. Rank 4: Increases the damage done by your Fire spells by 8%.
  5. Rank 5: Increases the damage done by your Fire spells by 10%.
Row 6 · Column 3 · Tree: Fire
Combustion Combustion Ranks 1–1 Changed Active Requires Critical Mass
Instant | 3 min cooldown
  1. Rank 1: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Row 7 · Column 2 · Tree: Fire

Frost Frost

Frost runs 19 talents across 7 rows. Ice Lance, Fingers of Frost are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Ice Barrier.

Frost Warding Frost Warding Ranks 1–2 Changed
  1. Rank 1: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  2. Rank 2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Row 1 · Column 1 · Tree: Frost
Improved Frostbolt Improved Frostbolt Ranks 1–5
  1. Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.
  2. Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec.
  3. Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec.
  4. Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec.
  5. Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.
Row 1 · Column 2 · Tree: Frost
Elemental Precision Elemental Precision Ranks 1–5 Changed
  1. Rank 1: Improves your chance to hit with Frost and Fire spells by 1%.
  2. Rank 2: Improves your chance to hit with Frost and Fire spells by 2%.
  3. Rank 3: Improves your chance to hit with Frost and Fire spells by 3%.
  4. Rank 4: Improves your chance to hit with Frost and Fire spells by 4%.
  5. Rank 5: Improves your chance to hit with Frost and Fire spells by 5%.
Row 1 · Column 3 · Tree: Frost
Ice Shards Ice Shards Ranks 1–5
  1. Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.
  2. Rank 2: Increases the critical strike damage bonus of your Frost spells by 40%.
  3. Rank 3: Increases the critical strike damage bonus of your Frost spells by 60%.
  4. Rank 4: Increases the critical strike damage bonus of your Frost spells by 80%.
  5. Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.
Row 2 · Column 1 · Tree: Frost
Permafrost Permafrost Ranks 1–3 Changed
  1. Rank 1: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
  2. Rank 2: Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
  3. Rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Row 2 · Column 2 · Tree: Frost
Improved Frost Nova Improved Frost Nova Ranks 1–2
  1. Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.
  2. Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.
Row 2 · Column 3 · Tree: Frost
Frostbite Frostbite Ranks 1–3
  1. Rank 1: Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
  2. Rank 2: Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
  3. Rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Row 2 · Column 4 · Tree: Frost
Piercing Ice Piercing Ice Ranks 1–3
  1. Rank 1: Increases the damage done by your Frost spells by 2%.
  2. Rank 2: Increases the damage done by your Frost spells by 4%.
  3. Rank 3: Increases the damage done by your Frost spells by 6%.
Row 3 · Column 1 · Tree: Frost
Frost Channeling Frost Channeling Ranks 1–3 Moved
  1. Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
  2. Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
  3. Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Row 3 · Column 2 · Tree: Frost
Ice Lance Ice Lance Ranks 1–1 NEW in Forever Active
45 Mana | 30 yd range | Instant
  1. Rank 1: Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Row 3 · Column 3 · Tree: Frost
Improved Blizzard Improved Blizzard Ranks 1–3 Changed
  1. Rank 1: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
  2. Rank 2: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
  3. Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Row 3 · Column 4 · Tree: Frost
Arctic Reach Arctic Reach Ranks 1–2
  1. Rank 1: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
  2. Rank 2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Row 4 · Column 1 · Tree: Frost
Ice Block Ice Block Ranks 1–1 Moved Active
15 Mana | Instant | 5 min cooldown
  1. Rank 1: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Row 4 · Column 2 · Tree: Frost
Shatter Shatter Ranks 1–3 Changed
  1. Rank 1: Increases the critical strike chance of all your spells against Frozen targets by 17%.
  2. Rank 2: Increases the critical strike chance of all your spells against Frozen targets by 33%.
  3. Rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%.
Row 4 · Column 4 · Tree: Frost
Improved Cone of Cold Improved Cone of Cold Ranks 1–3 Changed
  1. Rank 1: Increases the damage dealt by your Cone of Cold spell by 12%.
  2. Rank 2: Increases the damage dealt by your Cone of Cold spell by 23%.
  3. Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.
Row 5 · Column 1 · Tree: Frost
Cold Snap Cold Snap Ranks 1–1 Changed Active
Instant | 10 min cooldown
  1. Rank 1: Finishes the remaining cooldown on all your other Frost spells.
Row 5 · Column 2 · Tree: Frost
Fingers of Frost Fingers of Frost Ranks 1–2 NEW in Forever Requires Ice Lance
  1. Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
  2. Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Row 5 · Column 3 · Tree: Frost
Winter's Chill Winter's Chill Ranks 1–5 Changed
  1. Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
  2. Rank 2: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
  3. Rank 3: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.
  4. Rank 4: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.
  5. Rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Row 6 · Column 3 · Tree: Frost
Ice Barrier Ice Barrier Ranks 1–1 Changed Active Requires Cold Snap
305 Mana | Instant | 30 sec cooldown
  1. Rank 1: Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Row 7 · Column 2 · Tree: Frost

Mage talent reference questions

How do I read this talent tree?

Top down. Row 1 is open from the start; every 5 points you spend in one tree unlocks the next row in that same tree. Arcane, Fire, Frost all work this way. A row 4 talent needs 15 points in the rows above it before it opens.

What does each rank do?

Every Mage talent lists its ranks in the exact beta-client wording. Rank 1 is the weakest version and the final rank is the full-strength effect. Read rank 1 first, then decide how many points the talent deserves.

What do the NEW and Changed tags mean?

NEW means the talent never existed in Classic. It is Forever-only. Changed means the Classic talent still exists but works differently now. Active means you press a button to use it; everything else just happens.

Take it to the Mage calculator

Happy with your picks? Open the Mage calculator and spend the points. Or take a tested starter build and change it to match the way you play.