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Paladin Paladin talent reference

Paladins fight with holy power. Holy keeps the party healed, Protection tanks with a shield and strong defences, and Retribution deals heavy burst damage in melee.

How to read this Paladin reference

Holy Holy

Holy runs 18 talents across 7 rows. Improved Holy Strike, Voice of Truth, Reverence, Purifying Power are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Light's Vigil.

Improved Holy Strike Improved Holy Strike Ranks 1–2 NEW in Forever
  1. Rank 1: Reduces the cooldown of your Holy Strike ability by 1 sec.
  2. Rank 2: Reduces the cooldown of your Holy Strike ability by 2 sec.
Row 1 · Column 1 · Tree: Holy
Divine Strength Divine Strength Ranks 1–5
  1. Rank 1: Increases your Strength by 2%.
  2. Rank 2: Increases your Strength by 4%.
  3. Rank 3: Increases your Strength by 6%.
  4. Rank 4: Increases your Strength by 8%.
  5. Rank 5: Increases your Strength by 10%.
Row 1 · Column 2 · Tree: Holy
Divine Intellect Divine Intellect Ranks 1–5
  1. Rank 1: Increases your total Intellect by 2%.
  2. Rank 2: Increases your total Intellect by 4%.
  3. Rank 3: Increases your total Intellect by 6%.
  4. Rank 4: Increases your total Intellect by 8%.
  5. Rank 5: Increases your total Intellect by 10%.
Row 1 · Column 3 · Tree: Holy
Healing Light Healing Light Ranks 1–3 Changed
  1. Rank 1: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
  2. Rank 2: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
  3. Rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Row 2 · Column 1 · Tree: Holy
Spiritual Focus Spiritual Focus Ranks 1–2 Changed
  1. Rank 1: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
  2. Rank 2: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Row 2 · Column 2 · Tree: Holy
Improved Seals Improved Seals Ranks 1–3 Changed
  1. Rank 1: Increases the damage done by your Seals and Judgements by 5%.
  2. Rank 2: Increases the damage done by your Seals and Judgements by 10%.
  3. Rank 3: Increases the damage done by your Seals and Judgements by 15%.
Row 2 · Column 3 · Tree: Holy
Unyielding Faith Unyielding Faith Ranks 1–2 Changed
  1. Rank 1: Reduces the duration of Fear and Disorient effects on you by 15%.
  2. Rank 2: Reduces the duration of Fear and Disorient effects on you by 30%.
Row 2 · Column 4 · Tree: Holy
Voice of Truth Voice of Truth Ranks 1–1 NEW in Forever Active
Instant | 3 min cooldown
  1. Rank 1: Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Row 3 · Column 1 · Tree: Holy
Reverence Reverence Ranks 1–3 NEW in Forever
  1. Rank 1: Allows 10% of your Mana regeneration to continue while casting.
  2. Rank 2: Allows 20% of your Mana regeneration to continue while casting.
  3. Rank 3: Allows 30% of your Mana regeneration to continue while casting.
Row 3 · Column 2 · Tree: Holy
Purifying Power Purifying Power Ranks 1–2 NEW in Forever
  1. Rank 1: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
  2. Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Row 3 · Column 3 · Tree: Holy
Infusion of Light Infusion of Light Ranks 1–2 NEW in Forever
  1. Rank 1: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
  2. Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Row 4 · Column 1 · Tree: Holy
Illumination Illumination Ranks 1–5 Changed Requires Reverence
  1. Rank 1: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
  2. Rank 2: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
  3. Rank 3: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
  4. Rank 4: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
  5. Rank 5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Row 4 · Column 2 · Tree: Holy
Divine Favor Divine Favor Ranks 1–1 Moved Active
4% of base mana | Instant | 2 min cooldown
  1. Rank 1: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Row 4 · Column 3 · Tree: Holy
Divine Precision Divine Precision Ranks 1–3 NEW in Forever Requires Holy Shock
  1. Rank 1: Improves your chance to hit with Holy spells by 6%.
  2. Rank 2: Improves your chance to hit with Holy spells by 12%.
  3. Rank 3: Improves your chance to hit with Holy spells by 18%.
Row 5 · Column 1 · Tree: Holy
Holy Shock Holy Shock Ranks 1–1 Changed Active
160 Mana | 40 yd range | Instant | 10 sec cooldown
  1. Rank 1: Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Row 5 · Column 2 · Tree: Holy
Consecrated Ground Consecrated Ground Ranks 1–2 NEW in Forever
  1. Rank 1: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
  2. Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Row 5 · Column 3 · Tree: Holy
Holy Power Holy Power Ranks 1–5 Changed
  1. Rank 1: Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.
  2. Rank 2: Increases the critical strike chance of your Holy Shock spell by 6%, and all other spells by 2%.
  3. Rank 3: Increases the critical strike chance of your Holy Shock spell by 9%, and all other spells by 3%.
  4. Rank 4: Increases the critical strike chance of your Holy Shock spell by 12%, and all other spells by 4%.
  5. Rank 5: Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.
Row 6 · Column 3 · Tree: Holy
Light's Vigil Light's Vigil Ranks 1–1 NEW in Forever Active Requires Holy Shock
730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldown
  1. Rank 1: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 343, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Row 7 · Column 2 · Tree: Holy

Gone from Classic Holy (4)

These talents were in this tree in Classic Era but are gone in Forever. If an old favourite build is not feeling right, this list is the first place to check.

Protection Protection

Protection runs 16 talents across 7 rows. Improved Seal of Fury, Sacred Duty, Swift Judgement, Templar's Bulwark are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Holy Shield.

Toughness Toughness Ranks 1–5 Moved
  1. Rank 1: Increases your armor value from items by 2%.
  2. Rank 2: Increases your armor value from items by 4%.
  3. Rank 3: Increases your armor value from items by 6%.
  4. Rank 4: Increases your armor value from items by 8%.
  5. Rank 5: Increases your armor value from items by 10%.
Row 1 · Column 2 · Tree: Protection
Redoubt Redoubt Ranks 1–5 Changed
  1. Rank 1: Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
  2. Rank 2: Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
  3. Rank 3: Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.
  4. Rank 4: Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.
  5. Rank 5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Row 1 · Column 3 · Tree: Protection
Precision Precision Ranks 1–3 Changed
  1. Rank 1: Improves your chance to hit by 1%.
  2. Rank 2: Improves your chance to hit by 2%.
  3. Rank 3: Improves your chance to hit by 3%.
Row 2 · Column 1 · Tree: Protection
Guardian's Favor Guardian's Favor Ranks 1–2 Changed
  1. Rank 1: Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
  2. Rank 2: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Row 2 · Column 2 · Tree: Protection
Anticipation Anticipation Ranks 1–5 Changed
  1. Rank 1: Increases your Defense Skill by 4.
  2. Rank 2: Increases your Defense Skill by 8.
  3. Rank 3: Increases your Defense Skill by 12.
  4. Rank 4: Increases your Defense Skill by 16.
  5. Rank 5: Increases your Defense Skill by 20.
Row 2 · Column 4 · Tree: Protection
Improved Seal of Fury Improved Seal of Fury Ranks 1–1 NEW in Forever
  1. Rank 1: When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Row 3 · Column 1 · Tree: Protection
Improved Righteous Fury Improved Righteous Fury Ranks 1–3 Changed
  1. Rank 1: While Righteous Fury is active, all damage taken is reduced by 2%.
  2. Rank 2: While Righteous Fury is active, all damage taken is reduced by 4%.
  3. Rank 3: While Righteous Fury is active, all damage taken is reduced by 6%.
Row 3 · Column 2 · Tree: Protection
Shield Specialization Shield Specialization Ranks 1–3 Changed Requires Redoubt
  1. Rank 1: Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
  2. Rank 2: Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
  3. Rank 3: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Row 3 · Column 3 · Tree: Protection
Sacred Duty Sacred Duty Ranks 1–2 NEW in Forever
  1. Rank 1: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
  2. Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Row 3 · Column 4 · Tree: Protection
Swift Judgement Swift Judgement Ranks 1–1 NEW in Forever Active Requires Improved Seal of Fury
Instant | 1 min cooldown
  1. Rank 1: Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Row 4 · Column 1 · Tree: Protection
One-Handed Weapon Specialization One-Handed Weapon Specialization Ranks 1–3 Changed
  1. Rank 1: Increases the damage you deal with one-handed melee weapons by 3%.
  2. Rank 2: Increases the damage you deal with one-handed melee weapons by 7%.
  3. Rank 3: Increases the damage you deal with one-handed melee weapons by 10%.
Row 4 · Column 2 · Tree: Protection
Improved Hammer of Justice Improved Hammer of Justice Ranks 1–3
  1. Rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec.
  2. Rank 2: Decreases the cooldown of your Hammer of Justice spell by 10 sec.
  3. Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Row 4 · Column 3 · Tree: Protection
Templar's Bulwark Templar's Bulwark Ranks 1–1 NEW in Forever Active
110 Mana | Instant | 5 min cooldown
  1. Rank 1: When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Row 5 · Column 2 · Tree: Protection
Reckoning Reckoning Ranks 1–5 Changed
  1. Rank 1: Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
  2. Rank 2: Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike.
  3. Rank 3: Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike.
  4. Rank 4: Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.
  5. Rank 5: Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Row 5 · Column 3 · Tree: Protection
Iron Creed Iron Creed Ranks 1–5 NEW in Forever
  1. Rank 1: Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
  2. Rank 2: Increases the threat generated by your Holy Strike ability 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
  3. Rank 3: Increases the threat generated by your Holy Strike ability 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
  4. Rank 4: Increases the threat generated by your Holy Strike ability 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
  5. Rank 5: Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Row 6 · Column 3 · Tree: Protection
Holy Shield Holy Shield Ranks 1–1 Changed Active Requires Templar's Bulwark
150 Mana | Instant | 10 sec cooldown | Requires Shields
  1. Rank 1: Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Row 7 · Column 2 · Tree: Protection

Gone from Classic Protection (4)

These talents were in this tree in Classic Era but are gone in Forever. If an old favourite build is not feeling right, this list is the first place to check.

Retribution Retribution

Retribution runs 18 talents across 7 rows. Holy Conduit, Sanctified Judgement, Sacred Arbiter, Crusade are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Twist of Light.

Deflection Deflection Ranks 1–5 Moved
  1. Rank 1: Increases your Parry chance by 1%.
  2. Rank 2: Increases your Parry chance by 2%.
  3. Rank 3: Increases your Parry chance by 3%.
  4. Rank 4: Increases your Parry chance by 4%.
  5. Rank 5: Increases your Parry chance by 5%.
Row 1 · Column 2 · Tree: Retribution
Benediction Benediction Ranks 1–5 Changed
  1. Rank 1: Reduces the Mana cost of all instant cast spells and abilities by 2%.
  2. Rank 2: Reduces the Mana cost of all instant cast spells and abilities by 4%.
  3. Rank 3: Reduces the Mana cost of all instant cast spells and abilities by 6%.
  4. Rank 4: Reduces the Mana cost of all instant cast spells and abilities by 8%.
  5. Rank 5: Reduces the Mana cost of all instant cast spells and abilities by 10%.
Row 1 · Column 3 · Tree: Retribution
Improved Judgement Improved Judgement Ranks 1–2 Changed
  1. Rank 1: Decreases the cooldown of your Judgement ability by 1 sec.
  2. Rank 2: Decreases the cooldown of your Judgement ability by 2 sec.
Row 2 · Column 1 · Tree: Retribution
Holy Conduit Holy Conduit Ranks 1–2 NEW in Forever
  1. Rank 1: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
  2. Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Row 2 · Column 2 · Tree: Retribution
Conviction Conviction Ranks 1–5 Changed
  1. Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.
  2. Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.
  3. Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.
  4. Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.
  5. Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.
Row 2 · Column 3 · Tree: Retribution
Vindication Vindication Ranks 1–3 Changed
  1. Rank 1: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 67, and increase your Attack Power by 1% for 30 sec.
  2. Rank 2: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 133, and increase your Attack Power by 2% for 30 sec.
  3. Rank 3: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200, and increase your Attack Power by 3% for 30 sec.
Row 3 · Column 1 · Tree: Retribution
Sanctified Judgement Sanctified Judgement Ranks 1–3 NEW in Forever
  1. Rank 1: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
  2. Rank 2: Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
  3. Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Row 3 · Column 2 · Tree: Retribution
Seal of Command Seal of Command Ranks 1–1 Changed Active
65 Mana | Instant
  1. Rank 1: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Row 3 · Column 3 · Tree: Retribution
Pursuit of Justice Pursuit of Justice Ranks 1–2 Changed
  1. Rank 1: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
  2. Rank 2: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Row 3 · Column 4 · Tree: Retribution
Eye for an Eye Eye for an Eye Ranks 1–2 Changed
  1. Rank 1: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
  2. Rank 2: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Row 4 · Column 1 · Tree: Retribution
Sacred Arbiter Sacred Arbiter Ranks 1–1 NEW in Forever
  1. Rank 1: Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
Row 4 · Column 3 · Tree: Retribution
Crusade Crusade Ranks 1–2 NEW in Forever
  1. Rank 1: Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
  2. Rank 2: Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.
Row 4 · Column 4 · Tree: Retribution
Two-Handed Weapon Specialization Two-Handed Weapon Specialization Ranks 1–3 Changed
  1. Rank 1: Increases the damage you deal with two-handed melee weapons by 3%.
  2. Rank 2: Increases the damage you deal with two-handed melee weapons by 6%.
  3. Rank 3: Increases the damage you deal with two-handed melee weapons by 9%.
Row 5 · Column 1 · Tree: Retribution
Vengeance Vengeance Ranks 1–3 Changed Requires Sanctified Judgement
  1. Rank 1: Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.
  2. Rank 2: Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a critical strike. Stacks up to 5 times.
  3. Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.
Row 5 · Column 2 · Tree: Retribution
Repentance Repentance Ranks 1–1 Moved Active
60 Mana | 20 yd range | Instant | 1 min cooldown
  1. Rank 1: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Row 5 · Column 3 · Tree: Retribution
Champion of the Light Champion of the Light Ranks 1–3 NEW in Forever
  1. Rank 1: Increases your spell damage and healing by up to 33% of your Intellect.
  2. Rank 2: Increases your spell damage and healing by up to 66% of your Intellect.
  3. Rank 3: Increases your spell damage and healing by up to 100% of your Intellect.
Row 6 · Column 2 · Tree: Retribution
Instrument of Law Instrument of Law Ranks 1–2 NEW in Forever
  1. Rank 1: Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
  2. Rank 2: Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Row 6 · Column 3 · Tree: Retribution
Twist of Light Twist of Light Ranks 1–1 NEW in Forever
  1. Rank 1: When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Row 7 · Column 2 · Tree: Retribution

Gone from Classic Retribution (4)

These talents were in this tree in Classic Era but are gone in Forever. If an old favourite build is not feeling right, this list is the first place to check.

Paladin talent reference questions

How do I read this talent tree?

Top down. Row 1 is open from the start; every 5 points you spend in one tree unlocks the next row in that same tree. Holy, Protection, Retribution all work this way. A row 4 talent needs 15 points in the rows above it before it opens.

What does each rank do?

Every Paladin talent lists its ranks in the exact beta-client wording. Rank 1 is the weakest version and the final rank is the full-strength effect. Read rank 1 first, then decide how many points the talent deserves.

What do the NEW and Changed tags mean?

NEW means the talent never existed in Classic. It is Forever-only. Changed means the Classic talent still exists but works differently now. Active means you press a button to use it; everything else just happens.

Take it to the Paladin calculator

Happy with your picks? Open the Paladin calculator and spend the points. Or take a tested starter build and change it to match the way you play.