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Paladin WoW Forever Paladin Talents: Trees, Ranks & Changes

Paladins fight with holy power. Holy keeps the party healed, Protection tanks with a shield and strong defences, and Retribution deals steady melee damage.

Compare talent ranks and prerequisites across Holy, Protection, Retribution. Once you have chosen the talents for your role, plan your points in the Paladin calculator.

Paladin talent ranks, tags and requirements

Holy Holy

Holy has 17 talents across 7 rows. Voice of Truth, Reverence, Purifying Power, Infusion of Light are new in Forever. The final row includes Light's Vigil.

Divine Strength Divine Strength Ranks 1–5
  1. Rank 1: Increases your Strength by 2%.
  2. Rank 2: Increases your Strength by 4%.
  3. Rank 3: Increases your Strength by 6%.
  4. Rank 4: Increases your Strength by 8%.
  5. Rank 5: Increases your Strength by 10%.
Row 1 · Column 2 · Tree: Holy
Divine Intellect Divine Intellect Ranks 1–5
  1. Rank 1: Increases your total Intellect by 2%.
  2. Rank 2: Increases your total Intellect by 4%.
  3. Rank 3: Increases your total Intellect by 6%.
  4. Rank 4: Increases your total Intellect by 8%.
  5. Rank 5: Increases your total Intellect by 10%.
Row 1 · Column 3 · Tree: Holy
Healing Light Healing Light Ranks 1–3 Changed
  1. Rank 1: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
  2. Rank 2: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
  3. Rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Row 2 · Column 1 · Tree: Holy
Spiritual Focus Spiritual Focus Ranks 1–2 Changed
  1. Rank 1: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
  2. Rank 2: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Row 2 · Column 2 · Tree: Holy
Improved Seals Improved Seals Ranks 1–3 Changed
  1. Rank 1: Increases the damage done by your Seals and Judgements by 5%.
  2. Rank 2: Increases the damage done by your Seals and Judgements by 10%.
  3. Rank 3: Increases the damage done by your Seals and Judgements by 15%.
Row 2 · Column 3 · Tree: Holy
Unyielding Faith Unyielding Faith Ranks 1–2 Changed
  1. Rank 1: Reduces the duration of Fear and Disorient effects on you by 15%.
  2. Rank 2: Reduces the duration of Fear and Disorient effects on you by 30%.
Row 2 · Column 4 · Tree: Holy
Voice of Truth Voice of Truth Ranks 1–1 NEW in Forever Active
Instant | 3 min cooldown
  1. Rank 1: Grants you immunity to Silence and Interrupt effects for 6 sec.
Row 3 · Column 1 · Tree: Holy
Reverence Reverence Ranks 1–3 NEW in Forever
  1. Rank 1: Allows 10% of your Mana regeneration to continue while casting.
  2. Rank 2: Allows 20% of your Mana regeneration to continue while casting.
  3. Rank 3: Allows 30% of your Mana regeneration to continue while casting.
Row 3 · Column 2 · Tree: Holy
Purifying Power Purifying Power Ranks 1–2 NEW in Forever
  1. Rank 1: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
  2. Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Row 3 · Column 3 · Tree: Holy
Infusion of Light Infusion of Light Ranks 1–2 NEW in Forever
  1. Rank 1: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
  2. Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Row 4 · Column 1 · Tree: Holy
Illumination Illumination Ranks 1–5 Changed Requires Reverence
  1. Rank 1: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
  2. Rank 2: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
  3. Rank 3: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
  4. Rank 4: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
  5. Rank 5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Row 4 · Column 2 · Tree: Holy
Divine Favor Divine Favor Ranks 1–1 Changed Active
4% of base mana | Instant | 2 min cooldown
  1. Rank 1: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Row 4 · Column 3 · Tree: Holy
Divine Precision Divine Precision Ranks 1–3 NEW in Forever Requires Holy Shock
  1. Rank 1: Improves your chance to hit with Holy spells by 6%.
  2. Rank 2: Improves your chance to hit with Holy spells by 12%.
  3. Rank 3: Improves your chance to hit with Holy spells by 18%.
Row 5 · Column 1 · Tree: Holy
Holy Shock Holy Shock Ranks 1–1 Changed Active
160 Mana | Enemy: 20 yd range | Friendly: 40 yd range | Instant | 10 sec cooldown
  1. Rank 1: Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Row 5 · Column 2 · Tree: Holy
Consecrated Ground Consecrated Ground Ranks 1–2 NEW in Forever
  1. Rank 1: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
  2. Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Row 5 · Column 3 · Tree: Holy
Holy Power Holy Power Ranks 1–5 Changed
  1. Rank 1: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
  2. Rank 2: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
  3. Rank 3: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
  4. Rank 4: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
  5. Rank 5: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Row 6 · Column 3 · Tree: Holy
Light's Vigil Light's Vigil Ranks 1–1 NEW in Forever Active Requires Holy Shock
730 Mana | Enemy: 20 yd range | Friendly: 40 yd range | 1.5 sec cast | 6 sec cooldown
  1. Rank 1: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
Row 7 · Column 2 · Tree: Holy

Removed from Classic Holy (4)

The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.

Protection Protection

Protection has 16 talents across 7 rows. Improved Seal of Fury, Sacred Duty, Swift Judgement, Templar's Bulwark are new in Forever. The final row includes Holy Shield.

Toughness Toughness Ranks 1–5 Moved
  1. Rank 1: Increases your armor value from items by 2%.
  2. Rank 2: Increases your armor value from items by 4%.
  3. Rank 3: Increases your armor value from items by 6%.
  4. Rank 4: Increases your armor value from items by 8%.
  5. Rank 5: Increases your armor value from items by 10%.
Row 1 · Column 2 · Tree: Protection
Redoubt Redoubt Ranks 1–5 Changed
  1. Rank 1: Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
  2. Rank 2: Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 sec or 5 blocks.
  3. Rank 3: Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
  4. Rank 4: Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 sec or 5 blocks.
  5. Rank 5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Row 1 · Column 3 · Tree: Protection
Precision Precision Ranks 1–3 Changed
  1. Rank 1: Improves your chance to hit by 1%.
  2. Rank 2: Improves your chance to hit by 2%.
  3. Rank 3: Improves your chance to hit by 3%.
Row 2 · Column 1 · Tree: Protection
Guardian's Favor Guardian's Favor Ranks 1–2
  1. Rank 1: Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
  2. Rank 2: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Row 2 · Column 2 · Tree: Protection
Anticipation Anticipation Ranks 1–5 Changed
  1. Rank 1: Increases your Defense Skill by 4.
  2. Rank 2: Increases your Defense Skill by 8.
  3. Rank 3: Increases your Defense Skill by 12.
  4. Rank 4: Increases your Defense Skill by 16.
  5. Rank 5: Increases your Defense Skill by 20.
Row 2 · Column 4 · Tree: Protection
Improved Seal of Fury Improved Seal of Fury Ranks 1–1 NEW in Forever
  1. Rank 1: When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Row 3 · Column 1 · Tree: Protection
Improved Righteous Fury Improved Righteous Fury Ranks 1–3 Changed
  1. Rank 1: While Righteous Fury is active, all damage taken is reduced by 2%.
  2. Rank 2: While Righteous Fury is active, all damage taken is reduced by 4%.
  3. Rank 3: While Righteous Fury is active, all damage taken is reduced by 6%.
Row 3 · Column 2 · Tree: Protection
Shield Specialization Shield Specialization Ranks 1–3 Changed Requires Redoubt
  1. Rank 1: Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
  2. Rank 2: Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
  3. Rank 3: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Row 3 · Column 3 · Tree: Protection
Sacred Duty Sacred Duty Ranks 1–2 NEW in Forever
  1. Rank 1: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
  2. Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Row 3 · Column 4 · Tree: Protection
Swift Judgement Swift Judgement Ranks 1–1 NEW in Forever Active Requires Improved Seal of Fury
Instant | 1 min cooldown
  1. Rank 1: Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Row 4 · Column 1 · Tree: Protection
One-Handed Weapon Specialization One-Handed Weapon Specialization Ranks 1–3 Changed
  1. Rank 1: Increases the damage you deal with one-handed melee weapons by 3%.
  2. Rank 2: Increases the damage you deal with one-handed melee weapons by 7%.
  3. Rank 3: Increases the damage you deal with one-handed melee weapons by 10%.
Row 4 · Column 2 · Tree: Protection
Improved Hammer of Justice Improved Hammer of Justice Ranks 1–3 Moved
  1. Rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec.
  2. Rank 2: Decreases the cooldown of your Hammer of Justice spell by 10 sec.
  3. Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Row 4 · Column 3 · Tree: Protection
Templar's Bulwark Templar's Bulwark Ranks 1–1 NEW in Forever Active
110 Mana | Instant | 5 min cooldown
  1. Rank 1: When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Row 5 · Column 2 · Tree: Protection
Reckoning Reckoning Ranks 1–5 Changed
  1. Rank 1: Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
  2. Rank 2: Gives you a 16% chance after Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
  3. Rank 3: Gives you a 24% chance after Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
  4. Rank 4: Gives you a 32% chance after Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
  5. Rank 5: Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Row 5 · Column 3 · Tree: Protection
Iron Creed Iron Creed Ranks 1–5 NEW in Forever
  1. Rank 1: Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
  2. Rank 2: Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
  3. Rank 3: Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
  4. Rank 4: Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
  5. Rank 5: Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Row 6 · Column 3 · Tree: Protection
Holy Shield Holy Shield Ranks 1–1 Changed Active Requires Templar's Bulwark
150 Mana | Instant | 10 sec cooldown | Requires Shields
  1. Rank 1: Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Row 7 · Column 2 · Tree: Protection

Removed from Classic Protection (4)

The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.

Retribution Retribution

Retribution has 17 talents across 7 rows. Holy Conduit, Sanctified Judgement, Sacred Arbiter, Champion of the Light are new in Forever. The final row includes Twist of Light.

Deflection Deflection Ranks 1–5 Moved
  1. Rank 1: Increases your Parry chance by 1%.
  2. Rank 2: Increases your Parry chance by 2%.
  3. Rank 3: Increases your Parry chance by 3%.
  4. Rank 4: Increases your Parry chance by 4%.
  5. Rank 5: Increases your Parry chance by 5%.
Row 1 · Column 2 · Tree: Retribution
Benediction Benediction Ranks 1–5 Changed
  1. Rank 1: Reduces the Mana cost of all instant cast spells and abilities by 2%.
  2. Rank 2: Reduces the Mana cost of all instant cast spells and abilities by 4%.
  3. Rank 3: Reduces the Mana cost of all instant cast spells and abilities by 6%.
  4. Rank 4: Reduces the Mana cost of all instant cast spells and abilities by 8%.
  5. Rank 5: Reduces the Mana cost of all instant cast spells and abilities by 10%.
Row 1 · Column 3 · Tree: Retribution
Improved Judgement Improved Judgement Ranks 1–2 Changed
  1. Rank 1: Decreases the cooldown of your Judgement ability by 1 sec.
  2. Rank 2: Decreases the cooldown of your Judgement ability by 2 sec.
Row 2 · Column 1 · Tree: Retribution
Holy Conduit Holy Conduit Ranks 1–2 NEW in Forever
  1. Rank 1: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
  2. Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Row 2 · Column 2 · Tree: Retribution
Conviction Conviction Ranks 1–5 Changed
  1. Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.
  2. Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.
  3. Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.
  4. Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.
  5. Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.
Row 2 · Column 3 · Tree: Retribution
Vindication Vindication Ranks 1–3 Changed
  1. Rank 1: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.
  2. Rank 2: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136, and increase your Attack Power by 2% for 30 sec.
  3. Rank 3: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.
Row 3 · Column 1 · Tree: Retribution
Sanctified Judgement Sanctified Judgement Ranks 1–3 NEW in Forever
  1. Rank 1: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
  2. Rank 2: Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
  3. Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Row 3 · Column 2 · Tree: Retribution
Seal of Command Seal of Command Ranks 1–1 Active
65 Mana | Instant
  1. Rank 1: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Row 3 · Column 3 · Tree: Retribution
Pursuit of Justice Pursuit of Justice Ranks 1–2 Changed
  1. Rank 1: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
  2. Rank 2: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Row 3 · Column 4 · Tree: Retribution
Eye for an Eye Eye for an Eye Ranks 1–2 Changed
  1. Rank 1: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
  2. Rank 2: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Row 4 · Column 1 · Tree: Retribution
Sacred Arbiter Sacred Arbiter Ranks 1–1 NEW in Forever
  1. Rank 1: Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Row 4 · Column 3 · Tree: Retribution
Two-Handed Weapon Specialization Two-Handed Weapon Specialization Ranks 1–3
  1. Rank 1: Increases the damage you deal with two-handed melee weapons by 2%.
  2. Rank 2: Increases the damage you deal with two-handed melee weapons by 4%.
  3. Rank 3: Increases the damage you deal with two-handed melee weapons by 6%.
Row 5 · Column 1 · Tree: Retribution
Vengeance Vengeance Ranks 1–3 Changed Requires Sanctified Judgement
  1. Rank 1: Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
  2. Rank 2: Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
  3. Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Row 5 · Column 2 · Tree: Retribution
Repentance Repentance Ranks 1–1 Moved Active
60 Mana | 20 yd range | Instant | 1 min cooldown
  1. Rank 1: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Row 5 · Column 3 · Tree: Retribution
Champion of the Light Champion of the Light Ranks 1–3 NEW in Forever
  1. Rank 1: Increases your spell damage by up to 10% of your Intellect.
  2. Rank 2: Increases your spell damage by up to 20% of your Intellect.
  3. Rank 3: Increases your spell damage by up to 30% of your Intellect.
Row 6 · Column 2 · Tree: Retribution
Instrument of Law Instrument of Law Ranks 1–2 NEW in Forever
  1. Rank 1: Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
  2. Rank 2: Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Row 6 · Column 3 · Tree: Retribution
Twist of Light Twist of Light Ranks 1–1 NEW in Forever
  1. Rank 1: Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Row 7 · Column 2 · Tree: Retribution

Removed from Classic Retribution (4)

The following Classic talents are absent from the current Forever tree. An older build may need different picks if it relies on one of them.

Paladin Talent Changes in WoW Forever Beta

Some Paladin talents have changed since earlier beta builds. 2 were removed during the beta. The old names and their replacements are listed below to help you adapt an older build.

Paladin talent reference FAQs

How do I read this talent tree?

Top down. Row 1 is open from the start; every 5 points you spend in one tree unlocks the next row in that same tree. Holy, Protection, Retribution all work this way. A row 4 talent needs 15 points in the rows above it before it opens.

What does each rank do?

Every Paladin talent lists its ranks in the exact beta-client wording. Rank 1 is the weakest version and the final rank is the full-strength effect. Read rank 1 first, then decide how many points the talent deserves.

What do the NEW and Changed tags mean?

NEW means the talent never existed in Classic. It is Forever-only. Changed means the Classic talent still exists but works differently now. Active means you press a button to use it; everything else just happens.

What Paladin talent changes happened in the beta?

Crusade and Improved Holy Strike were removed in build 70009. The section above lists what each one did and what replaced it.

Take it to the Paladin calculator

Try your choices in the Paladin calculator, or adapt a starter build for your preferred role.

For learned abilities, browse all Paladin spells, including their ranks and changes from Classic.