Home › Shaman

WoW Forever Beta 70291 Snapshot

WoW Forever Shaman Talent Calculator & Build Planner

The Shaman talent calculator with the reworked Elemental tree: the cast-time cut now lands at row 3, so the tree comes online earlier. Plan Elemental, Enhancement or Restoration for 51 points.

Roles:Melee DPS · Ranged DPS · Healer · See if this class fits you

Shaman
Shaman Talent Trees
51POINTS LEFT
Spent 0 of 51Requires level 10Beta 8 Oct

Choose talents for your build.

Hover or tap a talent to see ranks and requirements. Click to learn, right-click to refund, Shift+click to fill to max. On touch: tap to inspect, tap again to learn.

✦ new in Forever · Changed reworked · Moved new position
🔒 locked. Inspect the talent to see the missing points or prerequisite. Silver ring means open and ready to learn.
My Shaman builds

Saved on this device. Copy a link to move it to another device.

How to use the Shaman talent calculator

Use the planner to test a build before you spend gold or commit to a leveling, dungeon, raid or PvP role. You can explore every tree without creating an account.

1 · CHOOSE A GOAL

Decide whether you are planning for leveling, group content, PvP or a flexible build. Your goal matters more than copying a popular tree.

2 · SET YOUR LEVEL

Move the level control to match your character. The point budget starts at level 10 and reaches 51 points at level 60.

3 · CHECK AND SHARE

Compare the tree with Classic, inspect prerequisites, save it on this device, then copy the build link for your guild or group.

Who should play Shaman in WoW Forever?

Players who like party utility, totems and a class that can change jobs between encounters.Totem placement and the class's different resource demands make it flexible, but not entirely hands-off.

Class roles: Melee DPS · Ranged DPS · Healer

Popular Shaman builds

New to Shaman? Open a starter build, then move points around until it plays the way you want.

DPS · Raids · LVL 60

Elemental Raid

38 / 0 / 13
View build →
DPS · Raids and PvP · LVL 60

Enhancement Shaman

0 / 38 / 13
View build →
Healer · Raids · LVL 60

Restoration Chain Healer

0 / 10 / 41
View build →
PvP · Elemental · LVL 60

Elemental PvP

41 / 0 / 10
View build →
PvP · Enhancement · LVL 60

Enhancement PvP

0 / 41 / 10
View build →
PvP · Restoration · LVL 60

Restoration PvP

0 / 7 / 44
View build →

Browse all 52 WoW Forever starter builds

What changed from Classic for Shaman?

The calculator uses the current Forever beta snapshot rather than assuming the Classic tree is unchanged. For Shaman, the current data contains 12 new talents, 30 changed talents and 3 movedtalents.

  • NEW means the talent was not present in the Classic comparison tree.
  • CHANGED means the name or position may look familiar, but its effect or rank wording differs.
  • MOVED means the talent is in a different row or location, which can change how quickly you reach it.

Turn on Compare to Classic in the calculator for a quick check, then open the Shaman class changes page for the broader explanation.

Inside the Shaman trees

Every Shaman talent, in tree order. A rank is one level of a talent, and each rank makes the effect stronger. Click any talent for the full rank-by-rank wording, straight from the beta client.

Elemental Elemental (16 talents)

Lightning spells with enormous critical hits. When Chain Lightning crits, the whole group notices. Key picks: Elemental Focus, Call of Thunder, Earthbound, Lava Burst. New in Forever: Lightning Overload, Earthbound, Lava Burst.

TalentRanksRowEffect
Convection ConvectionCHANGED51Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Concussion ConcussionCHANGED51Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Elemental Warding Elemental WardingCHANGED32Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Reverberation ReverberationMOVED52Reduces the cooldown of your Shock spells by 1.0 sec.
Call of Flame Call of FlameCHANGED32Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
Elemental Devastation Elemental DevastationCHANGED32Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Elemental Focus Elemental FocusMOVED13Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Alacrity Elemental AlacrityCHANGED33Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Improved Fire Nova Improved Fire NovaCHANGED24Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
Eye of the Storm Eye of the StormCHANGED34Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
Call of Thunder Call of ThunderCHANGED14Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Elemental Reach Elemental ReachCHANGED25Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Lightning Overload Lightning OverloadNEW35Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Earthbound EarthboundNEW15Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Elemental Fury Elemental FuryCHANGED56Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Lava Burst Lava BurstNEW17You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Enhancement Enhancement (18 talents)

Melee damage with Windfury procs and support from totems. Key picks: Shamanistic Focus, Stormstrike, Spirit Weapons, Rage of the Farseer. New in Forever: Mental Dexterity, Shamanistic Focus, Mental Quickness, Improved Stormstrike, Maelstrom Weapon, Rage of the Farseer.

TalentRanksRowEffect
Earth's Grasp Earth's GraspMOVED21Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Thundering Strikes Thundering StrikesCHANGED51Improves your chance to get a critical strike with all spells and attacks by 5%.
Ancestral Knowledge Ancestral KnowledgeCHANGED51Increases your Intellect by 10%.
Guardian Totems Guardian Totems22Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Mental Dexterity Mental DexterityNEW32Increases your Attack Power by an amount equal to 100% of your Intellect.
Improved Ghost Wolf Improved Ghost WolfCHANGED22Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Improved Lightning Shield Improved Lightning Shield32Increases the damage done by your Lightning Shield orbs by 15%.
Elemental Weapons Elemental WeaponsCHANGED33Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Shamanistic Focus Shamanistic FocusNEW13Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Anticipation AnticipationCHANGED33Increases your chance to dodge by an additional 6%.
Toughness ToughnessCHANGED54Increases your Stamina by 10%.
Flurry FlurryCHANGED54Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Stormstrike StormstrikeCHANGED14Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Spirit Weapons Spirit WeaponsCHANGED15Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Mental Quickness Mental QuicknessNEW25Increases your spell damage and healing by up to 30% of your Intellect.
Improved Stormstrike Improved StormstrikeNEW25When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Maelstrom Weapon Maelstrom WeaponNEW56When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the Farseer Rage of the FarseerNEW17Increases your attack speed by 30% for 25 sec.

Restoration Restoration (16 talents)

Totems plus flexible single-target and group healing. Key picks: Water Shield, Mana Tide Totem, Nature's Swiftness, Riptide. New in Forever: Mindfulness, Water Shield, Riptide.

TalentRanksRowEffect
Improved Healing Wave Improved Healing Wave51Reduces the casting time of your Healing Wave spell by 0.5 sec.
Totemic Focus Totemic FocusCHANGED51Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Mindfulness MindfulnessNEW32Allows 50% of your Mana regeneration to continue while casting.
Natural Grace Natural GraceCHANGED32Reduces the threat generated by your spells by 15%.
Tidal Focus Tidal FocusCHANGED52Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Improved Reincarnation Improved ReincarnationCHANGED22Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Ancestral Healing Ancestral HealingCHANGED33Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Healing Focus Healing FocusCHANGED33Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Water Shield Water ShieldNEW13The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Tidal Mastery Tidal MasteryCHANGED54Increases the critical effect chance of your healing spells by 5%.
Restorative Totems Restorative TotemsCHANGED54Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Mana Tide Totem Mana Tide TotemCHANGED14Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Healing Way Healing WayCHANGED35Increases the amount healed by your Healing Wave spell by 25%.
Nature's Swiftness Nature's Swiftness15When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Purification Purification56Increases the effectiveness of your healing spells by 10%.
Riptide RiptideNEW17Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Want the exact numbers? The full Shaman talent reference lists every rank word-for-word from the beta client. And if you're wondering what Blizzard shuffled, every Shaman change vs Classic sits on one page.

Talents are only half the picture. Browse all Shaman spells in WoW Forever, with every rank, the level you learn each one, and what changed from Classic.

Best races for Shaman

Orc · Tauren · Troll · Dwarf (new in Forever) · Skyborne

Orcs resist stuns. Tauren can stomp and stun everything around them at once. Compare every racial passive side by side on the races page.

Common Shaman talent questions

New to the lingo? A spec is the tree you spend most of your points in. A rank is one level of a talent. DPS means damage-dealing.

How many talent points does a Shaman get?

You get 51 talent points at level 60. Your first point comes at level 10, then one more each level. The planner above counts your points as you click.

How many Shaman talents are in the beta?

50 in the current beta build. They are split across Elemental, Enhancement and Restoration. Each talent is counted once, even if it has more than one rank. Turn on Compare to Classic above to see which talents are new or changed.

What is new for Shaman in WoW Forever?

12 so far. Turn on Compare to Classic above and they are marked purple in the tree. These talents did not exist in Classic.

Which Shaman talents are new in WoW Forever?

Lightning Overload, Earthbound, Lava Burst, Mental Dexterity, Shamanistic Focus, Mental Quickness, Improved Stormstrike, Maelstrom Weapon, Rage of the Farseer, Mindfulness, Water Shield and Riptide. These are the new Shaman talents. They did not exist in Classic. The rest are Classic talents, but some have been changed.

Where do I spend my first 5 Shaman points?

Put them in the first row. Only the first row is open at the start. Common picks are Convection and Concussion in Elemental; Earth's Grasp and Thundering Strikes in Enhancement; Improved Healing Wave and Totemic Focus in Restoration. More rows open as you spend points in the tree.

Did Shaman lose any talents during the beta?

No. Every Shaman talent from earlier beta builds is still around.

Which Shaman tree should I start with?

Enhancement is a comfortable solo starting point, Elemental gives you ranged burst, and Restoration is the group-focused route.

Elemental or Enhancement for leveling?

Enhancement with a slow two-hander kills steadily with almost no downtime. Elemental gets its cast-time cut at row 3 now, so the tree comes online earlier than it used to, but it still drinks more. Pick based on your downtime tolerance.

Do totems still matter?

Yes. Totems provide stats and utility for the party. Choose them for the pull and keep the group in range.