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Warrior Warrior talent reference

Warriors are the front line of any group. Arms hits hard with two-handed weapons, Fury dual-wields at a frantic pace, and Protection is the classic tank: shield up, taking the hits so nobody else has to.

How to read this Warrior reference

Arms Arms

Arms runs 17 talents across 7 rows. Spearing Strike, Bloodthrill, Weaponmaster are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Mortal Strike.

Improved Heroic Strike Improved Heroic Strike Ranks 1–3 Changed
  1. Rank 1: Reduces the cost of your Heroic Strike ability by 1 Rage.
  2. Rank 2: Reduces the cost of your Heroic Strike ability by 2 Rage.
  3. Rank 3: Reduces the cost of your Heroic Strike ability by 3 Rage.
Row 1 · Column 1 · Tree: Arms
Deflection Deflection Ranks 1–5
  1. Rank 1: Increases your Parry chance by 1%.
  2. Rank 2: Increases your Parry chance by 2%.
  3. Rank 3: Increases your Parry chance by 3%.
  4. Rank 4: Increases your Parry chance by 4%.
  5. Rank 5: Increases your Parry chance by 5%.
Row 1 · Column 2 · Tree: Arms
Improved Rend Improved Rend Ranks 1–3 Changed
  1. Rank 1: Increases the Bleed damage done by your Rend ability by 12%.
  2. Rank 2: Increases the Bleed damage done by your Rend ability by 23%.
  3. Rank 3: Increases the Bleed damage done by your Rend ability by 35%.
Row 1 · Column 3 · Tree: Arms
Improved Charge Improved Charge Ranks 1–2 Changed
  1. Rank 1: Increases the Rage generated by your Charge ability by 3.
  2. Rank 2: Increases the Rage generated by your Charge ability by 6.
Row 2 · Column 1 · Tree: Arms
Improved Tactical Mastery Improved Tactical Mastery Ranks 1–5 Changed
  1. Rank 1: Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
  2. Rank 2: Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
  3. Rank 3: Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
  4. Rank 4: Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
  5. Rank 5: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Row 2 · Column 2 · Tree: Arms
Improved Overpower Improved Overpower Ranks 1–2 Moved
  1. Rank 1: Increases the critical strike chance of your Overpower ability by 25%.
  2. Rank 2: Increases the critical strike chance of your Overpower ability by 50%.
Row 2 · Column 4 · Tree: Arms
Anger Management Anger Management Ranks 1–1 Changed Requires Improved Tactical Mastery
  1. Rank 1: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Row 3 · Column 2 · Tree: Arms
Deep Wounds Deep Wounds Ranks 1–3 Changed Requires Improved Rend
  1. Rank 1: Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
  2. Rank 2: Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
  3. Rank 3: Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Row 3 · Column 3 · Tree: Arms
Spearing Strike Spearing Strike Ranks 1–1 NEW in Forever Active
15 Rage | Melee Range | Instant | 20 sec cooldown | Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords, Staves
  1. Rank 1: A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Row 4 · Column 1 · Tree: Arms
Two-Handed Weapon Specialization Two-Handed Weapon Specialization Ranks 1–3 Changed
  1. Rank 1: Increases the damage you deal with two-handed melee weapons by 1%.
  2. Rank 2: Increases the damage you deal with two-handed melee weapons by 2%.
  3. Rank 3: Increases the damage you deal with two-handed melee weapons by 3%.
Row 4 · Column 2 · Tree: Arms
Impale Impale Ranks 1–2 Changed
  1. Rank 1: Increases the critical strike damage bonus of your abilities by 10%.
  2. Rank 2: Increases the critical strike damage bonus of your abilities by 20%.
Row 4 · Column 3 · Tree: Arms
Bloodthrill Bloodthrill Ranks 1–5 NEW in Forever
  1. Rank 1: Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
  2. Rank 2: Your melee attacks against targets afflicted by your Rend have a 4% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
  3. Rank 3: Your melee attacks against targets afflicted by your Rend have a 6% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
  4. Rank 4: Your melee attacks against targets afflicted by your Rend have a 8% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
  5. Rank 5: Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Row 5 · Column 1 · Tree: Arms
Sweeping Strikes Sweeping Strikes Ranks 1–1 Active
30 Rage | Instant | 30 sec cooldown | Requires Battle Stance
  1. Rank 1: Your next 5 melee attacks strike an additional nearby opponent.
Row 5 · Column 2 · Tree: Arms
Weaponmaster Weaponmaster Ranks 1–5 NEW in Forever
  1. Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
  2. Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
  3. Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
  4. Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
  5. Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Row 5 · Column 3 · Tree: Arms
Improved Slam Improved Slam Ranks 1–2 Changed
  1. Rank 1: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.
  2. Rank 2: Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts your melee swing time.
Row 6 · Column 1 · Tree: Arms
Improved Hamstring Improved Hamstring Ranks 1–3
  1. Rank 1: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
  2. Rank 2: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
  3. Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Row 6 · Column 3 · Tree: Arms
Mortal Strike Mortal Strike Ranks 1–1 Active Requires Sweeping Strikes
30 Rage | Melee Range | Instant | 6 sec cooldown
  1. Rank 1: A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Row 7 · Column 2 · Tree: Arms

Gone from Classic Arms (4)

These talents were in this tree in Classic Era but are gone in Forever. If an old favourite build is not feeling right, this list is the first place to check.

Fury Fury

Fury runs 18 talents across 7 rows. Boundless Rage, Raging Blows, Precision are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Bloodthirst.

Booming Voice Booming Voice Ranks 1–5 Changed
  1. Rank 1: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
  2. Rank 2: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 20%.
  3. Rank 3: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 30%.
  4. Rank 4: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 40%.
  5. Rank 5: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.
Row 1 · Column 2 · Tree: Fury
Cruelty Cruelty Ranks 1–5 Changed
  1. Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.
  2. Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.
  3. Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.
  4. Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.
  5. Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.
Row 1 · Column 3 · Tree: Fury
Iron Will Iron Will Ranks 1–5 Changed
  1. Rank 1: Reduces the duration of Stun and Fear effects inflicted on you by 3%.
  2. Rank 2: Reduces the duration of Stun and Fear effects inflicted on you by 6%.
  3. Rank 3: Reduces the duration of Stun and Fear effects inflicted on you by 9%.
  4. Rank 4: Reduces the duration of Stun and Fear effects inflicted on you by 12%.
  5. Rank 5: Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Row 2 · Column 2 · Tree: Fury
Unbridled Wrath Unbridled Wrath Ranks 1–5 Changed
  1. Rank 1: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
  2. Rank 2: Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
  3. Rank 3: Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
  4. Rank 4: Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
  5. Rank 5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Row 2 · Column 3 · Tree: Fury
Improved Cleave Improved Cleave Ranks 1–3 Changed
  1. Rank 1: Reduces the Rage cost of your Cleave ability by 1.
  2. Rank 2: Reduces the Rage cost of your Cleave ability by 2.
  3. Rank 3: Reduces the Rage cost of your Cleave ability by 3.
Row 3 · Column 1 · Tree: Fury
Piercing Howl Piercing Howl Ranks 1–1 Changed Active
10 Rage | Instant
  1. Rank 1: Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
Row 3 · Column 2 · Tree: Fury
Blood Craze Blood Craze Ranks 1–3 Changed
  1. Rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
  2. Rank 2: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
  3. Rank 3: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Row 3 · Column 3 · Tree: Fury
Boundless Rage Boundless Rage Ranks 1–3 NEW in Forever
  1. Rank 1: Increases your maximum Rage by 10.
  2. Rank 2: Increases your maximum Rage by 20.
  3. Rank 3: Increases your maximum Rage by 30.
Row 3 · Column 4 · Tree: Fury
Dual Wield Specialization Dual Wield Specialization Ranks 1–5 Changed
  1. Rank 1: Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
  2. Rank 2: Increases your off-hand weapon damage by 10%, off-hand Rage generation by 40%, and chance to hit with off-hand attacks by 4%.
  3. Rank 3: Increases your off-hand weapon damage by 15%, off-hand Rage generation by 60%, and chance to hit with off-hand attacks by 6%.
  4. Rank 4: Increases your off-hand weapon damage by 20%, off-hand Rage generation by 80%, and chance to hit with off-hand attacks by 8%.
  5. Rank 5: Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.
Row 4 · Column 1 · Tree: Fury
Raging Blows Raging Blows Ranks 1–1 NEW in Forever
  1. Rank 1: Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Row 4 · Column 2 · Tree: Fury
Enrage Enrage Ranks 1–5 Changed
  1. Rank 1: Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
  2. Rank 2: Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
  3. Rank 3: Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
  4. Rank 4: Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
  5. Rank 5: Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Row 4 · Column 3 · Tree: Fury
Improved Execute Improved Execute Ranks 1–2 Changed
  1. Rank 1: Reduces the Rage cost of your Execute ability by 3.
  2. Rank 2: Reduces the Rage cost of your Execute ability by 5.
Row 4 · Column 4 · Tree: Fury
Precision Precision Ranks 1–3 NEW in Forever
  1. Rank 1: Improves your chance to hit by 1%.
  2. Rank 2: Improves your chance to hit by 2%.
  3. Rank 3: Improves your chance to hit by 3%.
Row 5 · Column 1 · Tree: Fury
Death Wish Death Wish Ranks 1–1 Changed Active
10 Rage | Instant | 3 min cooldown
  1. Rank 1: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Row 5 · Column 2 · Tree: Fury
Improved Intercept Improved Intercept Ranks 1–2
  1. Rank 1: Reduces the cooldown of your Intercept ability by 5 sec.
  2. Rank 2: Reduces the cooldown of your Intercept ability by 10 sec.
Row 5 · Column 4 · Tree: Fury
Improved Berserker Rage Improved Berserker Rage Ranks 1–2 Changed
  1. Rank 1: Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
  2. Rank 2: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Row 6 · Column 1 · Tree: Fury
Flurry Flurry Ranks 1–5 Changed Requires Enrage
  1. Rank 1: Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
  2. Rank 2: Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
  3. Rank 3: Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
  4. Rank 4: Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
  5. Rank 5: Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Row 6 · Column 3 · Tree: Fury
Bloodthirst Bloodthirst Ranks 1–1 Changed Active Requires Death Wish
30 Rage | Melee Range | Instant | 6 sec cooldown
  1. Rank 1: Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Row 7 · Column 2 · Tree: Fury

Gone from Classic Fury (2)

These talents were in this tree in Classic Era but are gone in Forever. If an old favourite build is not feeling right, this list is the first place to check.

Protection Protection

Protection runs 18 talents across 7 rows. Master of Defense, Vanguard, Bastion, Focused Rage are the new Forever additions here. Read them properly before you spend points. The row 7 payoffs are Shield Slam.

Shield Specialization Shield Specialization Ranks 1–5 Changed
  1. Rank 1: Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
  2. Rank 2: Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
  3. Rank 3: Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
  4. Rank 4: Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
  5. Rank 5: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Row 1 · Column 2 · Tree: Protection
Anticipation Anticipation Ranks 1–5 Changed
  1. Rank 1: Increases your Defense Skill by 4.
  2. Rank 2: Increases your Defense Skill by 8.
  3. Rank 3: Increases your Defense Skill by 12.
  4. Rank 4: Increases your Defense Skill by 16.
  5. Rank 5: Increases your Defense Skill by 20.
Row 1 · Column 3 · Tree: Protection
Improved Bloodrage Improved Bloodrage Ranks 1–2 Changed
  1. Rank 1: Increases all the Rage generated by your Bloodrage ability by 25%.
  2. Rank 2: Increases all the Rage generated by your Bloodrage ability by 50%.
Row 2 · Column 1 · Tree: Protection
Toughness Toughness Ranks 1–5
  1. Rank 1: Increases your Armor value from items by 2%.
  2. Rank 2: Increases your Armor value from items by 4%.
  3. Rank 3: Increases your Armor value from items by 6%.
  4. Rank 4: Increases your Armor value from items by 8%.
  5. Rank 5: Increases your Armor value from items by 10%.
Row 2 · Column 3 · Tree: Protection
Improved Thunder Clap Improved Thunder Clap Ranks 1–3 Changed
  1. Rank 1: Reduces the Rage cost of your Thunder Clap ability by 2.
  2. Rank 2: Reduces the Rage cost of your Thunder Clap ability by 4.
  3. Rank 3: Reduces the Rage cost of your Thunder Clap ability by 6.
Row 2 · Column 4 · Tree: Protection
Last Stand Last Stand Ranks 1–1 Changed Active Requires Improved Bloodrage
Instant | 3 min cooldown
  1. Rank 1: When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Row 3 · Column 1 · Tree: Protection
Master of Defense Master of Defense Ranks 1–2 NEW in Forever Requires Shield Specialization
  1. Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
  2. Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Row 3 · Column 2 · Tree: Protection
Improved Revenge Improved Revenge Ranks 1–3 Changed
  1. Rank 1: Increases damage dealt by your Revenge ability by 20%.
  2. Rank 2: Increases damage dealt by your Revenge ability by 40%.
  3. Rank 3: Increases damage dealt by your Revenge ability by 60%.
Row 3 · Column 3 · Tree: Protection
Defiance Defiance Ranks 1–3 Changed
  1. Rank 1: Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
  2. Rank 2: Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
  3. Rank 3: Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Row 3 · Column 4 · Tree: Protection
Improved Sunder Armor Improved Sunder Armor Ranks 1–3 Changed
  1. Rank 1: Reduces the Rage cost of your Sunder Armor ability by 1.
  2. Rank 2: Reduces the Rage cost of your Sunder Armor ability by 2.
  3. Rank 3: Reduces the Rage cost of your Sunder Armor ability by 3.
Row 4 · Column 1 · Tree: Protection
Improved Disarm Improved Disarm Ranks 1–3 Changed
  1. Rank 1: Reduces the cooldown of your Disarm ability by 7 secs.
  2. Rank 2: Reduces the cooldown of your Disarm ability by 13 secs.
  3. Rank 3: Reduces the cooldown of your Disarm ability by 20 secs.
Row 4 · Column 2 · Tree: Protection
Vanguard Vanguard Ranks 1–1 NEW in Forever
  1. Rank 1: Your Charge ability is now usable while in Defensive Stance.
Row 4 · Column 3 · Tree: Protection
Improved Shield Wall Improved Shield Wall Ranks 1–2 Changed
  1. Rank 1: Reduces the cooldown of your Shield Wall ability by 5.5 min.
  2. Rank 2: Reduces the cooldown of your Shield Wall ability by 11 min.
Row 5 · Column 1 · Tree: Protection
Concussion Blow Concussion Blow Ranks 1–1 Changed Active
10 Rage | Melee Range | Instant | 45 sec cooldown
  1. Rank 1: Stuns the target for 5 sec.
Row 5 · Column 2 · Tree: Protection
Improved Shield Bash Improved Shield Bash Ranks 1–2
  1. Rank 1: Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
  2. Rank 2: Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Row 5 · Column 3 · Tree: Protection
Bastion Bastion Ranks 1–5 NEW in Forever
  1. Rank 1: Increases all damage you deal by 2% while a shield is equipped.
  2. Rank 2: Increases all damage you deal by 4% while a shield is equipped.
  3. Rank 3: Increases all damage you deal by 6% while a shield is equipped.
  4. Rank 4: Increases all damage you deal by 8% while a shield is equipped.
  5. Rank 5: Increases all damage you deal by 10% while a shield is equipped.
Row 5 · Column 4 · Tree: Protection
Focused Rage Focused Rage Ranks 1–3 NEW in Forever
  1. Rank 1: Reduces the Rage cost of your offensive abilities by 1.
  2. Rank 2: Reduces the Rage cost of your offensive abilities by 2.
  3. Rank 3: Reduces the Rage cost of your offensive abilities by 3.
Row 6 · Column 3 · Tree: Protection
Shield Slam Shield Slam Ranks 1–1 Changed Active Requires Concussion Blow
20 Rage | Melee Range | Instant | 6 sec cooldown
  1. Rank 1: Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Row 7 · Column 2 · Tree: Protection

Gone from Classic Protection (3)

These talents were in this tree in Classic Era but are gone in Forever. If an old favourite build is not feeling right, this list is the first place to check.

Warrior talent reference questions

How do I read this talent tree?

Top down. Row 1 is open from the start; every 5 points you spend in one tree unlocks the next row in that same tree. Arms, Fury, Protection all work this way. A row 4 talent needs 15 points in the rows above it before it opens.

What does each rank do?

Every Warrior talent lists its ranks in the exact beta-client wording. Rank 1 is the weakest version and the final rank is the full-strength effect. Read rank 1 first, then decide how many points the talent deserves.

What do the NEW and Changed tags mean?

NEW means the talent never existed in Classic. It is Forever-only. Changed means the Classic talent still exists but works differently now. Active means you press a button to use it; everything else just happens.

Take it to the Warrior calculator

Happy with your picks? Open the Warrior calculator and spend the points. Or take a tested starter build and change it to match the way you play.